I haven't used displacement maps much but just looking at your result my guess would be that the displacement is pushing out along the vertex normals of your mesh, so you're getting seams because you're using a hard edged cube. If you want a seamless result try beveling your edges and using soft edges (non-split vertex…
You can find Grassetti's tutorial + 3d ecorche on gumrod or a 10,- sculpt from Adam Skutt. I personally have Adam's sculpt in my ZBrush scene as reference to help me get the portions right and remember all the muscles. Just keep in mind he actually pushed all muscles a lot to serve as reminder and not as much as a…
Yap, it's high as f*#@. I'm not sure anymore, but I believe that's the ingame model for the cinematics or something like that. Then it LODing out to a smaller polycount but remains pretty high nonetheless. NG are pushing those hardware specs to the limit every time. Also Check out the meshes that they have in The Order…
Been a busy year so far! I dedicated this past month of winter to redoing the Gustav completely. Came across an awesome thread of reference that really helped push the detail on this piece compared to to what it was before.…
Try adding some contrast in the lighting. Everything looks super ambiently lit. I see that you are trying to cast shadows correctly but its not super convincing because there is no contrast. Try and push that further. If the goal is to come up with interesting designs maybe focus on linework and greyscale stuff for a…
Cool! My only piece of criticism is that it feels like most of the work is being carried by the diffuse - there isn't a lot of variety in the reflections and so it's quite hard to tell exactly what sort of "texture" this creature would have. Perhaps you could push the rough, bumpy and matte material of the stone on its…
Hey guys, here's the latest from my end. Adventurer Rig (Maya 2014) available here: www.3dFiggins.com/Store Model by the very talented Carl Forsberg ( https://www.artstation.com/artist/carlforsberg ) Rig Demo https://vimeo.com/161323404 I also got a bit carried away with the animation example, so I pushed it further than I…
Hey thanks!I certainly did wash out my lighting way too much, but the scene itself is not at all enclosed.I've got broken windows all over the place, and half the roof is missing. So some ambient lighting would be ok, but I pushed it too much. I think at this point, I need to recover my cast shadows from the general scene…
I've tried my best to apply all the feedback I've received without having to re UV anything. I very happy with the results thus far. I still feel like there are more tweaks to be done but thank you to everyone who has helped so far, really appreciate how far I've pushed this one with your help. More to come, and of course…
Sunday is here, so I can sit down and put some time into this. Did have some clothes already blocked in, but she looked really boring, so went back to the base mesh to play with some shapes. Going for something more stylised than I normally do, reasonably happy with the form and proportions, just wondering if I should push…