I critique art because I enjoy it, I look at art for inspiration and to learn, and I create art because I love it. I'm a game programmer, I don't make money at all off of art. Being that I am not paid for anything, and you are paid to lecture and help, I just don't really understand this at all. Are you not able to…
I think another factor here is that game engines and gameplay sequences are really advanced now. Back in the days of Diablo 1 and Warcraft 2 and Ultima 7 and such, the cutscenes were a reward; you've completed something important within the crude world of the game engine and then you were given a story beat in a much more…
@ReverendK, Thanks for the input, I definitely see what you mean about the legs now you say it (well, said it 7 months ago). I don't think I'm going to be doing any more sculpting on it simply because it such an old piece and I've learned a lot since then. This project got shelved after I started working full time in 3D…
Uh, yeah it's that kind of information I kind of need, it sounds bad, but 400/500 is a large range of cards. :( Gonna limit my options. I was looking at this graphic card as well, which is around the same price range: Sapphire 11168-30-20G HD 5670 1GB GDDR5 Graphics Card…
Good start, I'm glad to see you changed the barrel. The most important thing to remember when modeling a low-poly game model is silhouette. (the 7 key in maya is your friend) With a game model, you want to make the silhouette as interesting as possible using the fewest amount of tris. That being said, I think you still…
For me this generation was more about the lighting - specular and normal maps were front and centre. Poly budgets will increase. Texture resolution will increase. Neither of those will really matter that much with asset creation as a whole - we're already at a stage where we can handle those well in games. Where that will…
Ok, so I have decided to release an alpha version of 2.0, it lacks a lot of outputs and controls but can be used to create some interesting landscapes still. To make it work you have to do the following. 1. Download the macro and also the overlays.zip file. 2. Extract the overlays.zip file to c:/ or wherever you want. 3.…
Thanks:) Yeah, IM interested in Unreal 4 because I have an idea that I would like to translate into a game. More than that, it started with a story that is a supernatural, horror, action role playing game that is anchored in reality. I would love to create a test and see where it takes me. At the moment Im in a competition…
That's looking sooo much better ! I'd reduce the thickness of the elbow armors as well, I'm sure you were going to do it, but at the same time enlarge the openings as well so their shape affect the silhouette more. Speaking about silhouette don't forget the spike thingy she has on top of her helmet, it's longer in the…
There arent many tutorials for Environments. So heres the process I take. 1. First Block out the Level This doesnt need to look pretty.. usually just a grey mesh. I like to block out different "Zones". This way if you need to have multiple files.. its easier to break them out. Plus you can use different "themes" in each…