Hey guys, new update. The canvas was extended to make it wider so I can prepare for the final composition. I worked on Ahri a bit to make the light softer, and finally got her bangs the way I like it. I kept changing it haha. I started putting indications of what I want the figures to be doing and how I want the light to…
Alright! Between life and the holidays, it's harder to find time to post, but here's an update. :) Topo and UVs! My priorities during this stage have been, respectively: 1) silhouette, 2) good bakes, 3) deformation. Working with those organic shapes near the joints proved to be an interesting challenge. Once I have the…
Hello Seavannah, Thank you very much for your support and the feedbacks ! I tried to take your advice into account and i ended up mixing most of the HDR to obtain something with more emotion. So i decided to pick the warm light for the front for a "dawn" symbolic light and kept the cold ligh in the back, with a mix of the…
I think something you should thing about, is if you need for the cloth to be dynamic or not. Does it need to react to things in the world? If so, dynamic cloth is expensive, and in most cases is tough to get looking right. (I remember hearing somewhere that Batmans cape from arkahm asylum was the result of one dude, and…
First post, contains wip screens from 4-27-'14 Hello guys, Wanted to post some of our progress of a school project of ours (speaking for my team). We're currently in our seccond year of IGAD (breda, Netherlands), in which we have three blocks (each ~10 weeks) to spend on a worldbuilding project. We've received a blockout…
Actually if you just want that, hold tight a couple of months - there are a lot of small companies making alternatives to the rift. At the last Bossa Studios Occulus meetup I went to there where no less than 3 groups showing off their light alternatives. (although one group was pretty keen on going toe to toe with occulus…
Looks awesome, but after a test trial it seems that, perhaps it's just me, wonky. It's offset and splat features don't really work with anything but stoneface. The specular maps don't really come out the way you want it to and the substance editor just has a 0-1 scale like you're manually editing levels in photoshop, but…
the start to make my first camera angle ...Slowly pans out to thisStart to my second angle ends here I really tried my best to give the story about a person working sleepless nights studying poison due to a recent arrow assassination attempt and accidentally ate a fatal amount of a poisonous flower(Which will be behind the…
Shoot, I completely forgot to respond to this. Sorry :( I know that you're only supposed to use as many as needed. I'll use some pictures to better illustrate what I'm wondering about. In the top row I'm packing faces into as little numbered groups as possible. In the bottom I'm placing each into its own for better…
I have tried this, and it has perform perfectly. It's just that 2013 does not have the Autodesk Library set that should normally come with. I checked back in 2012 version of 3ds max and it does have the Autodesk Material library loaded and performs perfectly. So I went in a checked the directory of both 3ds max and I found…