I think the Foundation term would be dramatically below your current skill level but I guess it could provide a structured space to explore. From what I can tell, there is zero time spent on stylized texturing. If you did go for the Look Dev path, it doesn't fully begin till term 3 so at that point you'd be about $7500 in.…
No problems Ghostscape, I'll say this myself; I'm not very good at either asking favors or forum interactions and etiquette, which is why I actually prefer the direct nature of irc. That said I'm really sorry if it offended you guys in any way, fact is I put time into this and was fairly confident about my piece being…
Thanks KristaW I will sort out that row of bricks on the chimney ASAP. I wasn't worried about changing the silhouette of the house as it is not an intractable building. I was trying to keep the top silhouettes the same on buildings that need to be interacted with, as can be seen with the factory. The other buildings will…
Thanks, all! I troll on Polycount from time to time, but I'd feel like a real knob if I didn't say thanks to everyone on this thread and express my excitement for being part of this phenomenal team. Also, since I didn't get much of a chance to say 'bye' to folks at Vigil, I want to again voice my admiration for everyone I…
I thought the idea was really cool. "Bandersnatch" probably would have profited from having more options available to you , and options that actually mattered more , but considering the whole design of the game in the Film was pretty basic with paths having only two options, it in someway hit the theme perfectly. Am also a…
I dont think the right arm needs to be swinging like that in the basketball walk. The big creature jump kind of feels like its in slow motion in the lead up to the jump, and also in the period after impact. The walk is nice but could maybe do with a little action on the hips. But yeah good stuff, it's mostly 90% of the way…
Ahh I see. The benefits of working with modules comes into play when you export a handful pieces and arrange them in UnrealEd to be an entire city block. Exporting one big mesh could lead to performance issues and wasted resources. Since most of the brick around the windows is the same, you can break that down into one or…
I'd agree to an extent about not doing art assets too early, but part of the process is building up not only your ideas, but how your assets will look, come together, behave. What Jeff said about having assets to show off to attract help is also a big thing. This is likely doubly important if you're not going to be doing…
I like the design of the broomstick vehicle - it eliminates any worries about how the witch would actually stay mounted on it, though I'm not sure what the two metallic parts are for towards the front of the broomstick - are they hand guards or something? Do the rings have to be flown-through in order, or is it random? You…
Thanks YellowYeti, the shitty MSPaint drawing sounds like a good idea to help me cement the scene layout. Cay, I think I'm going to take your suggestion of down scaling. Your comment made me realize that I'm getting way ahead of myself and worrying about background detail before I've even started working on the main…