So you are trying to use GI only without FG? You won't be able to get nice lightning solution this way. mental rays lightning techniques are like stone age so there is no one button solution for every possible case. But I still suggest you to try FG only with 1 or 2 bounces. Turn off speckle reduction(it actually makes it…
All three assets are very poorly optimised. You don't seem to have any problems with high-poly or texture work, so just spend more time on the low-poly models. I'd personally take all three down and retop/rebake them. Remember that if your model isn't going to deform then you don't need to stick to quads for your low-poly.…
Basically linear = no gamma correction, sRGB = gamma correction. Pretty much any photo or image made to view on a monitor is gamma corrected, basically a linear image is telling your display to increase the brightness of each pixel in a very constant and even way, but when you do that, the actual results you see on the…
Thanks so much for the kind words guys, it really keeps me movitated to push on ᕙ(⇀‸↼‶)ᕗ Also please tear it down, i want to hear what i've done wrong or what people would do differently. Speaking of which... I've jumped off substance for now because i started noodling and immediately got lost. I never did any proper…
I love this game, and i love to beat the bad guys in the city. I spend more time fighting mobs than following the main quest :) (like with assassin's creed). The integration of physx and TXAA and other effects makes the experience much better. I love to see how the snow is deformed, the cape, the effects, etc. Glad i have…
@Remicess Cool! Honestly I don't have any prefered method of creathing environments yet. I'm doing something different on every project, trying new things. For this environment I sticking to greyscale textures and only change color in material, but I will add decals which have colors in the texture. So far I'm trying only…
Your mug looks OK but I think the cruve on the handle is a bit off, as is the way you mate the handle to the mug - usually the handles are even on the top and bottom and in your smoothed version they lack the subtle separation that comes from the way they're manufactured. The turbosmoothed, high-geometry version would be…
Thanks again for the quick response Joe. I downloaded the trial and started to play around with it. Firstly, it's excellent. Really easy to use and really fast results. It's brought up some new questions, that maybe you could shed some light on. I've uploaded a test video as reference to my questions here…
I hope when you take a break from these and feel refreshed that you re-visit #12. It seems half done almost, and although I don't know what texture resolution you're working with I think you could really do a lot more with the flesh bits. Only trying to guess where your UVs are laid out for it, I think you could give the…
I would make the thumbnails all the same size, or only use one enlarged feature shot above the thumbnails. Also the differing number of thumbnails shows inconsistancy. Show a wireframe, a shaded, texture, and a render for each shot, and you would have 4 focused images showing the skillset in those areas for each scene.…