Aren't those out of use by now? I thought they stopped using them in the 60s. That's one of the older 1911-esque designs. I think it's been replaced by Glocks lately. If you found it clunky, then I'm sure a Glock will fix that. It's a hell of a lot more minimal. I own a SigP226, which isn't exactly streamlined either…
If you're a zbrush user, it's pretty easy to make tiling textures for things like this. You need to make use of the 2.5D canvas and its ability to wrap in all directions. Drop a 3d tool to the canvas and then hold the "@ key (if you're on a UK keyboard). You can interactively scroll the canvas around, like a live action…
That's a good topic, it seems like a lot of people are starting to go this route. Questions: - How much does the business side of things interfere with the development side of things? Is it like in science where a you chase grants and funding 90% of the time and only do actual science 10%? - Is it something you planned out…
Interesting--I was thinking back to the late 90s Lightwave Voxel clouds, which were not grid-limited in anyway--although we're also pulling back into ancient memory here..and really those might have very little, or nothing, to do with modern understanding of the term? Or maybe just the end user interaction with them wasnt…
It seems that folks here are amused with high poly polished screenshots, stuff relatively quick and easy to make, while models and animations that are actually integral part of something bigger, a very complex MMO in this case, aren't producing much splash!? Especially when shown live, in motion and already integrated…
Hello, I saw your stream where you working on this, but I dont have a twitch account so I can give you some pointers here instead :P The facial anatomy suits the style you are going for and turned out nicely. your arms and hands are where you need more work. I would suggest expanding on your reference and use some images…
Well, I'm not sure if it can be done out of the box with the free version, but Unity Web Player sounds like it is what you are looking for. Unity has a free version that lacks shadows and HDRI lighting, but it may give you an idea of what you will get. This video shows you how it can look:…
Hey xena, I think the above points are valid, but for me one of the main issues with this piece is the size of some of your props. The tables seem too tall for the chairs, and you also have a very low end table and sofa/couch in your 4th shot that is throwing off the scale. To help, try putting in the default Unreal…
Regarding games : I would think that phone/tablets/phablets (!) have completely taken over that market, and browser based games are quite irrelevant now. Who knows what the future holds though. Regarding previsualisation (which I believe is what you are mostly referring to here) : Besides the occasional portfolio showcase,…
Those are some more subtle improvements but I think you're moving in the right direction, @robscaife776. I think you should still to simplify it further for this stage and get everything proportional before you put in any detail. Look up some good muscle anatomy and check to see how the obliques, the lats, and the pecs all…