It's always the opposite here. If there is demand for it, then it's going to be a lot harder to find it stocked in a store, and they're going to be selling for more because people are literally lined up to buy it. It's not just devout fanboys willing to shell out for it when the hype is in full throttle, it's everyone. A…
Most of the time, I use UV shells for quick masking in substance painter. Say the front side of the upper part of the chair is to be fabric, then the back piece is plastic or wood, and so on. If you make each of these into separate shells, you can apply your materials very easily. You just use a fill layer per UV shell. I…
Have you tried implementing a BRDF? That should be able to give you PP anistropy, if done right, good for micro-cylinder hair lighting. http://boards.polycount.net/showflat.php?Cat=0&Number=121008&an=&page=0&vc=1 We have a couple controls for it, but it hasn't been on the front burner so it isn't working in our runtime…
Often these will simply get a shader setting to disable backface culling. But it really depends on the usage, some games use explicit hems with some inner triangles if they could be seen by the player. Depends on what other meshes there are to interfere with. Generally you discard any triangles that are never seen. A shell…
I've noticed everyone seems to have their own unique, although similar, way of approaching UV mapping. I use Maya to unwrap. Here are my steps: * Planar project each part that I want to be a UV shell * Cut the appropriate seams to allow them to lay out flat. * Unfold shell; repeat until all shells are flattened * Layout…
It's unlikely you'll get a shader that just "works", because something like this is usually quite dependent on the underlying meshes. But you never know it might happen. Anyhow in your example, is the packaged object the whole blue shape? It looks like you're not using a separate mesh "shell" for your blisterpack, but you…
Maybe because when you make a piece of software, it's highly likely the majority of the installers will be Americans? I personally enjoy having USA as the default or first option, and I'm pretty sure the rest of the US does as well. If you don't like it, swell your country to the same size, and I'm sure it will get listed…
There is a software developer on board and he is indeed making customizable macros possible. Initially it was WoW that got us going. And personally the official WoW MMO mouse is a piece of crap we feel. Hold in a button and it sticks, really chincy. It will come in two flavors, we are partnering with OpenOffice and it'll…
Quite a few things have happened since the last update. First off, I just wanted to say that I have the aspen tree inside of the game now and there are new game builds available for download in the Download section of the first post if anyone is interested in seeing it in the game. There are also some screenshots of how it…
Hi, guys, just wanna show where I am right now with the warlock table. I saw some videos on composition and lighting and I'm currently trying to find out what's best. I looked at Blender Guru's vid on lighting and he was right in renders needing to have a point, like it's more beautiful like that, so he had 5 questions to…