some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
I did a report on that kind of things while in school. And this technology has been around for many-many years and I think those dudes just perfected it. The basic idea is, that a single "dot" on the surface is processed by a laser so that it reflects light differently, while viewed from different angles. And judging by…
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
1. Yes that does the trick thanks, now I can zoom into my model slowly. I did notice there is some kind of bounding box though where I couldn't get close to a model I exported with a ground plane? 2. A stack of colour to normal with real time sliders for tweaking each separately. I often find I will export 3 greyscale…
Hey there everybody ! [ editor's note : read the previous line in a creepy tone of voice, like you're wearing a trenchcoat and talking to a group of kids] So i stumbled onto this little trick that makes your life easier when handpainting normal maps: - the "no foreplay" version : photoshop allows you to isolate a single…
What Pixexix will (probably) do later: - output to layered .PSD with helper wireframe layer - output all snapshots to single .PSD - Work on OS/X [EDIT]OK, navermain'I shoulda'v red beta'r !
well in the past i used to put 4 spot lights facing down in a ~45°angle from the front and from the back (so if you observed it from the top view they looked like an X) i baked it onto a grey model without any teyture and i used it as an overlay layer and then painted everything beneath it (i also always panted this layer…
de_cbble Thanks mate , for the detail I looked at all the transformers film for part and structure reference and decided that the best way to approach it was to build it up in layers. start with the exo skeleton , then panelling which acts as the muscle layer and finally then the armour. I also decide early on that design…
Hi @de_cbble thanks I'm in my new place and have internet now let me see, for the cloth, I usually just try to get a simulation I'm happy with and then add detail in zbrush you can see the meshes I ended up with on the previous post. That's literally what I take to ZBrush. when detailing the clothing I add thickness and…
@Bryan Cavett - Thanks a lot for pointing me to your scripts. I had not seen them before. Ive been studying them quiet a bit! :) So i got some really awesome tips and help from seneca menard on how to approach some of the things i wanna do for smoothing groups by uv island. He even wrote the whole script for me! Very…