You could definitely improve the texture resolution by not using an "atlas" layout, but instead using tiled textures, and mixing damage with vertex color. We have some info on this in the wiki. http://wiki.polycount.com/wiki/MultiTexture and if you check my Sketchbook, I share some shader graphs for making these kinds of…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
Hi, for some time (quite long, because had a lot of breaks beetween) I've been working on a short cinematic. An idea is an artistic teaser inspired by my alternate Old Testament story. (Eve locked Adam in a garden, because he was a tyrant). current state video (PL with ENG subs): https://youtu.be/075cuw-Yuxk Some shots…
Hello everyone! For the Major Project of my Masters in Games Art, I am creating a game-ready character based on Chhatrapati Shivaji Maharaj, the Warrior King and Founder of the Maratha Empire in 17th century India. I am making this character as a modular game asset, including a complete base body, a set of attire, jewelry…
For my first full environment portfolio project, I am working on a homicide crime scene in a rundown apartment in 1960s New York, aiming to push realism inside a playable, but believable space that could (hypothetically) be in a game with an investigation element. My hero assets are a period-appropriate CSI camera, murder…
Her & (prob hubby or Bf) made a 3 in one console design i feel will be ... "inspired" to replicate in alternative system builds. Its pretty neat though the whole design so if you haven't heard nor seen here is the video: https://www.youtube.com/watch?v=FAIqzpbv9Xw Instead of someone else receiving the views, "promoting…
Sometimes companies will release technical information through talks/lectures at GDC. Have you checked the GDC archives for any talks by the devs? Sometimes others will have had the same inspiration or idea as you and will have released their work on youtube, this site, substack, or Artstation. Have you searched to see…
Great feed back all, i am ready to start this today, 12 central time ("lunch"). so i will post a summary in an edit here soon if you caught it great if not i suppose the thread area is launched and i do not have to. Reason for today is to allow conceptual artists of all walks to get in on this also, so a "week" early seems…
Hogwarts Legacy Fan Art - Materials PART I These visuals are fan-made textures inspired by Hogwarts Legacy. I reinterpreted the game’s art style and rebuilt it in a different visual approach. Using Unreal Engine, I created multiple color variations and material options. Throughout the project, I worked across a flexible…