Thanks for the response Oblomov! I did redo the test with substance 5.03 and the files I post HERE are with the updated files. The SD5 scene I included has the 3 bakes updated with the latest versions. Take a look, I am sure the Knald peeps are up to some testing too, so we may see some comparisons there. As for the…
OK, so I've had the first *rough* pass of the reel done for over a day. It's eight and half minutes long, lotta fluff n stuff to be sorted out. However, every damn time I've tried exporting it from Premiere the export's crapped out at or near the end. I don't want to spend another few days in another editor trying to start…
Working on finishing up this asset, with material variants. Soon to be released for public download in the glTF Sample Assets repository. The second hand is animated, with step keyframes for that sharp "tick-tock" motion. Anisotropic carbon fiber is done with a normal map like this: Real-time viewer:…
Yeah, I hope to see some of my personal works soon too Gallows! Haha. I've been working non-stop for... jeez... like 10 years now I think? So I haven't had a whole lot of time to devote to my own works. But soon! Real soon I'll have some stuff on the go!! Cheers!
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Instead of answering every question you have here I'll just give you some basic advice. Besides most people have said more or less what I would have. If you want to succeed in this industry you have to make that conscious choice right now. Do not expect any school or internship to teach you or hand-feed you the knowledge…
@sacboi maybe. Still tough to say though... I've never seen an offer that involves texting a message first to get an interview. Very strange.. also just seems too good to be true honestly. @Eric Chadwick Oh yeah, when I googled the site it looks really good and I was super happy and surprised. However I'm just waiting to…
"If Unreal doesn't get into streaming and realtime lighting anytime soon it will be dead" wait, what? ...Unreal have streaming and realtime lighting? :P And I have a hard time seeing the largest gameengine in the market "dying" anytime soon, the generation is coming to an end soon anyways. Seen from a production…
Better than the first, feels a bit more thought out than before. It could do with a bit more detail, though, and you might want to look at creating a bit more transfer between your sentences; they feel more like independent statements than parts of a paragraph. If you can tie those sentences into a more cohesive structure…