hmm, never seen this before. What happens when 1-you save out a .bip file of the animation 2-trash the biped character 3-create a new biped character 4-reload the bip. Could this have happened because of adjust pivots for either the lower spine bone, or pelvis? Are subanims on? Just some of the things that came to mind…
once i stopped caring what other people thought of what i like, i started to enjoy the things a lot more. i also like Linkin Park(most kick ass concert i will probably ever see), love SW Ep 1 and 2 and FF:Spirits Within, and i like Metallica's Load and Reload albums(yes sidwell i have no taste!), and i regularly listen to…
I've always preferred Dead Or Alive over Soul Calibur, and not because of the eye candy (Although they are a nice bonus). But yeah, Soul Calibur 2 is good. No 2D beat-em-ups have been mentioned yet, so I'm gonna throw in the Street Fighter Anniversary Collection and Guilty Gear XX #Reload. Yes, I know you've already made…
fyi, the mip-viewing shader SouL mentioned, you can do this in any engine that supports dds files... save a dds from photoshop using nvidias freebie tool, then reload it with the option to see all the mips. Manually fill each mip level with a different color (or better yet text with the width/height numbers), then save it…
Played through the PC demo a couple of times myself. Liked: * Runs quite nice on my not-so awesome computer at full res. * Combat is fun. * Cohesive and pretty visuals. * Motion Blur. * Amazing Audio. Disliked: * A lot of unsatisfying first person gun and character animations.. IE the linear sliding hand shotgun pump, the…
I saved and restarted, checked the material editor and everything is where it should be, it displays in the viewport properly both the material and the texture I created on the diffuse slot show, i've removed the material and reassigned it and reloaded the bitmap image used for the diffuse but again when I go into viewport…
Yeah I gotta get shit done :) I want a job damnit! >:D Thanks so much, yeah the redirect gave me problems too, thanks for mentioning it, all i had to do was reload the page once it didn't redirect. How are you liking what I've done so far? And again, thanks so much for that paintover, it's the reason I was able to do it so…
Thanks Lotekk. It's a fast model and dirty model, but what you pointed out is actually a re-occuring problem for me, so thanks. I made some quick adjustments a reloaded the image. The character is sort of a swamptroll, perhaps a little bit on the warcrafty side, so he could have some amphibious charcteristics defintely.…
Imports aren't needed in the CE3, but your exported assets must be located inside the Cryengine folder. eg. X:\location-where-cryengine-is-isntalled\Game\Objects\folder-name-of-your-choice\assetname.cgf The .mtl file will be stored in there too, so if you search your material file in the material editor it's located under…
Before you commit to the design, I highly recommend reading excerpts from the "Into Darkness" series. It's a WW2 esque fantasy war series where wizards are frontline specialists alongside "rifleman." Magic "stick" guns are recharged magically via blood magic that wizards perform to reload the sticks. My main qualm is that…