Hello Q team, I have a few questions regarding your suite. I have an old laptop ( no plans to upgrade atm) I use for my hobby needs with HD integrated graphics (everything I need runs fine so far). I have downloaded the trial and while I'm oblivious to most of the suites uses, I have been impressed so far with it's ease of…
We need a quote on how much you or your team would charge for 6-8 realistic scenes. The scenes wouldn't need depth, as players will not be moving around. There just needs to be the illusion of depth. ALL scenes must be arranged and lit in Maya, no exceptions. All textures must use scanned textures from the Megascans…
We need a quote on how much you or your team would charge for 6-8 realistic scenes. The scenes wouldn't need depth, as players will not be moving around. There just needs to be the illusion of depth. ALL scenes must be arranged and lit in Maya, no exceptions. All textures must use scanned textures from the Megascans…
I have been battling myself for the past 6 months when it comes down to texturing. Highpoly Photosourcing Why is this a dilemma you might ask yourself, why not one or the other, why not both? Well, it's simple. I want into the industry within a few years. I feel like creating highpoly sculpts and baking/texturing yourself…
The reason some of you guys are having issues with high fresnel reflectance values in vray is because of an issue in the vray material. As it stands at the moment (though it will be fixed soon in an upcoming service pack) vray doesnt take into account the roughness of materials when calculating the fresnel. It gives a 100%…
That's an example of totally different highlight spot intensity in Evee( left) and Cycles (right) with random asphalt material from Megascan . If you try it in Substance OpenGL vs Iray the difference would be even more drastic. All same material , light ,exposure , tone mapper etc. I see same difference in almost every…
Hey @Khulim, I think it looks cool! Still, here are a few points I think could be improved: The border of the cloth could use more detail like frays and tearing (opacity mask? cards?) Stones on top of the shack look too undefined compared to the rest. Wood boards look pretty straight and have quite sharp edges. Maybe some…
Right, TB2 can be set up to give an almost exact match to UE4 when loading the same maps and shader models. You can use the UE4 preset material to quickly add a material with all the correct options. If anyone has issues with this workflow please let me know. [ame="http://www.youtube.com/watch?v=bZnPKtxIuss"]Toolbag 2 |…
One thing we have to consider is that though might not replaced completely like factory workers, many aspect of creating game assets can be greatly reduced if the dev isn't aiming for AAA. Quixel Suite's Megascan could really simplify the creation of environment stuff. Sure, it's not comparable to stuff pro veterans can…
Pay attention that I could solve it I run on unreal 4.24 1) Install the Bridge normally, open it as admin (I did it this way but maybe that part is not necessary) 2) In the Bridge program, look for any texture and put the "unreal engine" box to press the download button. 3) With this step the third tab of "export" will…