Oh yeah definitely. I'm going to add alot more things to the scene to try to break up the tiling. Going to put some things in the road to break up the road tiling. I probably wont put a billboard on that side wall next to the fence, because I'm not sure they would put an ad facing another building like that ha. I'll look…
They're asking you to write a basic computer program - in pseudo code, which defines the game play. As game design you might do something like that in a real programming language, e.g. Lua. Pseudo code is not a real programming language, but it reads similar enough to a real one. I don't think there's a standard for it…
@ Gerasimimumu Thanks for looking! Most of the tris are in the treads. But yes, this is a high poly bake model, so I'll probably replace the treads with simple boxes. I usually make high poly first then clone and break back down into low poly as workflow. Never know when something's gonna poke out too much for normal maps.…
Sectaurs -- you got it. Revelation is basically a symbolic manifesto saying that Christianity will outlast Rome if the Christians will hold it together. The Beast is most certainly Nero, not only because he was massacring Christians en masse. I read that the public execution of Christians was thought up by a local Roman…
update :3 Its not representative of the final colour break up that I have in mind, although it gives a good idea; Ill be wanting to break up a lot of the white with some small details/accents and black panelling but keep the overall read like it is now. Hands are placeholder and need love along with the calf/heel zones
As mentioned you can vert paint nanite meshes, but you have to "apply" the vert paint which will make every instance of the mesh in the scene take that exact vert paint (any different vertex data breaks nanite instancing between meshes, ie be careful with spline meshes as each segment is not instanced and so on), so if…
hey guys, i was reading the facepunch´s tread about the dota itens and i need to say that i love this forum =] i read page of people insulting each other and not a single helpful post... @Gheromo, i think you put the wrong link =]
Hi everyone! Thank you for reading and supporting this thread so far. We’ve started a new group thread for SHIFT where all team members will be posting updates. I’ll continue my progress there, please check it out here: https://polycount.com/discussion/238223/wip-shift-final-year-game-cinematic-trailer-project Appreciate…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
Cool stuff, it's easy to tell you put a lot of time into all the fine details. You mention you want to do a lower resolution textured version of her. Have you settled on a tri count and texture sheet size? Looking at the current model a lot of the fine detail you have is probably going to get lost when you're baking out…