Well it's actually been out for a couple of weeks, but I thought I'd mention my game here, since I post here a bit. You can't blame a guy for pimping in the hopes of making more people aware, right Also, because six months ago I posted a beta copy here, and few people tried it out. The beta paled in comparison to what it…
Hey there. My name is M., I'm 27, I'm from Ukraine. I present you the my themed skins for CS:GO. To begin with a URL to the collection in the Steam Workshop: I want to hear your thoughts and criticisms on these items. Maybe I'm doing something wrong? Or if you have suggestions / proposals? I'm not asking you to vote Up or…
I think the wear overall is pretty good, but there are some issues with placement, value, and depth. The metal scratches are little deep in places, particularly on the welding spots noted by Gazu. The bump on the plastic looks a little large in scale. You have surface wear but it's not consistent across the model. Any…
I'm struggling as much as you do trying to fit personal art into the schedule (no kids or wife whatsoever though, I may have it easier than others) After work I have 3 hours of Swedish classes everyday but Friday, I love it but when I get home by 9-10pm I'm just too tired to do anything. And that's fine, instead of playing…
I'm all slack all the time, but honestly I never really use it for crits, just more just talking with other arts when I'm bored at work/lunch/rendering/loading/exporting etc. I know derp and I have talked on there, and it sounds like there will be an animation channel added eventually, but I think I'd only ever really post…
Where I Am I'm an Environment Artist who's worked at an indie game startup and then indie film startup for a total about 3 years before leaving. For the past 11 months I've been building up my skills and took the Env Art for Games as well as Organic Worldbuilding courses at CGMA (which consist of the first two pieces on my…
I'm part of a project that aims to change the default silly hat wearing, bullet shooting big men of Team Fortress 2 to the silly hat wearing, bullet shooting little girls of Touhou. We already have models done, but the models are of horrible quality and we're looking to redo them so that they both look nice and match up to…
Well this is stressful for sure. As of recently the UE Marketplace hasn't been quite as healthy as it used to be, as it has no more human moderation from Epic on flagged comments and reviews - meaning that harassement and some shady practices happen. So migrating to a new platform could mean either further…
Hey all, Working on a character and I didn't make the sculpting version first (didn't think I was going to make a normal map), so my model has tons of tris. I think I need to turn it to quads to sculpt high res, but I was wondering if there is a quick way in Max 9 to select only 3 sided faces? Thanks!
I'm studying foliage, more precisely I'm onto grass at the moment. As you can see, LOD0 is quite high poly and doesnt use any transparency masking, it's just plain meshes. Let alone that it needs some tweaking because of the excessively high polycount, now I'm testing LODs and what you see in the distance is LOD1 kicking…