Hey thanks for the kind words everyone - art/game director here. Here's our steam page! (trailer there as well) http://store.steampowered.com/app/433590/
Here's the school I teach at: http://www.champlain.edu/current-students/financial-aid-and-student-accounts/student-accounts-and-payment-options/undergraduate-tuition-and-fees $37,436 per year (4 year degree program). CalArts is $43,400 per year. RISD is $45,840 per year Parsons is $49,200 Are my estimates really that far…
I personally like the thin neck, but I'll do some scaling just to see how it works. I might like a slightly thicker neck even better. Good point, perhaps I should just throw in a simple rig to see how the weighting works. I have some experience with rigging highpoly meshes, but never really tried a lowpoly mesh. Hehe yes,…
Model: Studio XPS 435T Processor: Intel Core i7 920 @ 2.67GHZ Current Ram: 6GB (but I think its only 4 since the OS is Win 64 Pro) GPU: GeForce GTX 260 I was thinking of getting a solid PC for start ups like, Dell's Precision with Quradro and 12-16GB but I was told that I should go with lower specs for game arts and…
Website is fine although I prefer all large images rather than thumbnails. (Ignore my portfolio, I haven't updated in a long time.) Maybe it's late but images are taking a while to download. But to tell you the truth, your texture work is good but what lets every single piece down is your lighting. I also think the…
More screens of the final environment: More can be seen in my portfolio at http://www.johnvalentiart.com/projects/4314225 @ShootandRun : Thanks! I'm glad you like it and I'm glad it helps! @Shoy333: Awesome thanks :) I am looking forward to making more stuff!
There's a 'make 3d' option in the alpha palettte...you can also try to mask it on some geometry and use the 'extract' thingy http://www.zbrushcentral.com/showthread.php?43513-Alpha-Make-3D-Minimal-Modeling http://www.pixologic.com/docs/index.php/Mesh_Extraction
yes, i could totally see how it could look like random blobs... in the first image... maybe i shouldve just have him forming / transitioning out of a pillar of sand, http://comicartcommunity.com/gallery...image_id=43864 i wanted to sculpt those grooves into his arms like... in…