* For more hi-res images and breakdowns, please check the links below... :) http://polycount.com/discussion/198139/tahk-real-time https://www.artstation.com/artwork/en30G http://rodrigopixel.com.br/project/tahk/ Project created for "Artstation Challenge Beneath the Waves - Game Character Art (real-time)." * Concept by…
Posed + SketchFab Viewer Update: Made some minor Texture Adjustments, which boiled down to adding a few additional gradients to certain areas, as well as a few light and dark lines to push some of the edges a bit more. Pretty standard posing process - I just made a ZSphere Rig in ZBrush, posed using Transpose Master, then…
I played the demo as well... it was insanely fun at first and I feel like it has that potential to be something really great at "paving the way" but I have to say... I am really spoiled on multiplayer/co-op. I almost don't even buy a game anymore unless it has one of the two... which is sad, I know. Also, I'm not sure…
@yozora i think the actual door is only the middle square but the dimensions from the real thing have not changed its one and the same photo from bottom to top the dimensions are not altered by me. @adam brome that is exactly what they are and yes racing games was my main target in the back of my head i actually say that…
That's what I was trying to do before you suggested to put color! I'll probably do about 2-5 more tile sets:* 1x4 * ... and then I'll think about color. Would the brightness of the tiles (Black, White, Gray) be around 15-20% difference? For example, say the gray was 50%, the dark tile would be 30-35% brightness while white…
I'm a bit curious to see how long it took people to complete Demon's Souls - Dark Souls and Dark Souls 2 in their first playthrough. None of these were rushed by any means. Demon's Souls took 13:35 ( so close to 1337!) without internets. Dark Souls 1 took 21:51 with internets. Killing all bosses, not counting DLC. Dark…
(Fuck getting logged out while I type in the reply only to lose everything I wrote. :poly127:) Anyhow, here are some models from my game Catmouth Island: Main character Mya at 298 triangles (512^2 textyuur): Female NPC at 272 triangles (part of a 4096^2 atlas): Male NPC at 266 triangles, and arcade cabinet at 35 (part of a…
Welcome to Polycount :) There are a few things which you could improve upon to get more out of this image. The two trees blend together way too much and look like one organic mass, you could try seperating them a little more and making them look a bit more like trees. The trees are also the main focus of your composition…
Thanks for the comments guys! It's not like I'm making loads of money from selling these ($35 in a few months) so it doesn't impact me that much. It just takes a few hours of work for each one. And I've spent quite a bit on money on the equipment. I don't think the target audience for sIBL sets is people who use marmoset…
I did some more research and found that lightroom rarely uses more than like 35% of my i7 in my Sager laptop (unless I do something silly like import and export images at the same time), so I figured I could get by with an I5. I ordered the Macbook Pro 13 the other day and now I feel dirty. Build quality, and screen/color…