Cool thread idea. Some interesting ideas, and some could possibly be used, though it'd be dependant on the game. The dieing permanently one would kind of suck though if the user dies early. I like the thought process behind it, the added tension, but it'd be tough to do. And it'd suck for people like me who die alot. :| My…
Counting on a Trailer to give a real impression of actual gameplay is pretty much pointless. Esspecially if no HUD is visible and the scene is captured from different angles. It's always the same: Instead of taking the best ingame footage you have an put it into a nice trailer they tend to make trailers which communicate…
the mail seamed to me to have this distinct-minimal amount of personalization in order to TRY to sound legit. but not enaugh research was done for example i did not submitt any maps to the unreal contest (at least not succesfully) and if he would have actualy checked out my wbesite hed know that i am working as lead…
Frankly, when I was starting out the 3DS Max manuals were the only how-to books I needed. Later I bought several other books but always kept coming back to the manuals. They were simply the most consistent and clearly written. That was back in 1997, not sure how good the manuals are these days. As for the theory/practice…
That doesn't even make sense. The placebo is used in testing because it does nothing, so you can compare results with the real medicine. The funny thing with a placebo is that sometimes people report it as working, which tells us interesting things about the interaction between mind and body. Thats what happens with…
I wasn't hating on anybody's GotY. I was commenting on the fact that saying fallout 3 is too repetitive for you (regardless of your opinions on the core gameplay) and then listing a bunch of equally repetitive games seems somewhat silly. In fact, I'd say that as a broad generalization, bashing games for being repetitive is…
Material wise, you can break up the gun into a couple of materials (one for polymers/plastics, one for metals is a nice common way), but most of the time the weapon itself is one materia. This also includes the magazine (since both are always being called/on screen), but it can be split and seperated. Any sort of…
Here is baking a dry leaf (with displacement) onto surface of a sphere (object space normals) using alpha as a "clip map" in Clarisse. Same "clip map" idea should work in other renderer too. I recall somebody did it even with Mental ray years ago. Involving some extra pain in the a.. I kind of don't remember what it was…
Windows has pretty weird GPU usage graph. To see what's actually happening you sometimes need to select Compute_0 or Compute_1 from a header drop down list in task manager. But anyway don't expect GPU renderer to be same interactive as CPU one on super big scenes. The complete time could be much quicker still all the GPU…
In hero based games, character personalities often conveyed by animation sequences at selection screen and obviously by character designs itself that tells you a story. But once in the game they're all same old dummy wandering around. Another common way to convey character personalities are by non-interactive cutscenes and…