Hello TheDust and Welcome to Polycount! What you have here is a good start, first off I'd like to say that your rendition of the warehouse could use a little more color in it. Wether it be small tints in the current textures or the lighting or whatever because at the moment it feels dead. Second thing is the floor, it is a…
It's a sad realization when you know you're going to miss your goal, or delivery date (you really shouldn't miss due dates). As I've been working this week, I realized that I just don't have the time to finish Master of Puppetz in time for the competition. I work full time as a freelance artist. I was originally intending…
As far as the universities go, I think the article is looking at the issue from a different angle. A lot of polycounters are very focused on art. And in terms of art, the technical aspects are not that hard to learn, and getting easier to learn all the time. (as more user-friendly software is developed) If ALL you want to…
i agree with *some* mirroring, but not too much. You'd still want to have a decal on one side of the box (potentially), but not have it on all 4 sides (even then you could use seperate uv channels). The one thing i noticed in the renders, and as it shows on the normal flats, is that there is very little depth/normal detail…
"I was thinking about learning character modeling to become "future-proof" but with MetaHuman who knows if that's even worth pursuing..All that work I put might be irrelevant in 5 years, hell maybe less." That's not how things work though... NPCs in a game requiring believable realistic characters are not individually…
A few reasons for me. 1) I had very little support when starting out in this career and no one would hire me for one reason or another (even with recommendations from existing team members at a studio). Now I have actual fans that adore my work and the combined work of my team. I owe it to them for their continued support…
tl;dr: Compare fast and slow walks with video reference. Get up and compare the walks for yourself too, notice how your body doesn't move the same way in a fast walk vs a slow walk, especially regarding weight distribution. **************** Getting better. Don't worry too much about the treadmill just now, it's basically a…
read this when it started do not have time to re-read so if anyone said this already.shrug. Critical thinking, if you can not learn how to do it or do it at all - sorry to say your value drops(to some employers,if i was one especially). Like i had to figure something out i felt no-one has shared or achieved yet, how do i…
I didn't mean that the portfolio isn't important, its more about striking a balance between the two. The aspect of a portfolio being good or bad ass or quality is so speculative depending on the situation, it really comes down to "beauty is in the eye of the beholder." That and many recruiters act on impulse, so timing of…
Hey guys. It's been almost 2 months, but I've been able to work on it here and there. It's by no means finished, but I think it's in a really much more advanced stage, but I feel like I should keep getting feedback from you guys. Now that finals are over, I'll be able to work on it much more and make it really polished. I…