I have that installed thanks Eric, but I had a problem on the xna side, got loads of errors when compiling the thing. I will look at it again, because x format obviously will support fx shaders as well EDIT actually Eric I got it working. i had the biped flagged as 'non renderable' in max. it was that simple. This bug has…
The cinematics looks great! But then again, every FF cinematic do. About the gameplay - I'd love to see unedited footage. I cannot really believe this will be non-turned based. The little mickeymouse pointer kindof gives it away right? It would be fantastic if the gameplay really was based on input. Like, god of war…
I believe it's from save our sheep or something like that - some sheep game marketed not so long ago using the UDK engine. I repeated friend's process and used the software from here: http://www.gildor.org/en/projects/umodel so the extractor does not have any smart switches to make the life easier :( I'm trying to mess…
Hi Pior :), I completely agree with you, and I believe that you may have misunderstood me (or perhaps I formulated my sentence wrong.) I myself am interested too in delving deeper into the proportions. In the quote you addressed from my former post, I too am included in the group of "those". :) Your considerations have…
I believe that if reference images can be sold for $, tutorials are fine to be sold for money too. The plan is to make them for less experienced ppl, so some of them may not suite your needs, but as it was mentioned in the first posts, I'm very much open for suggestions about what you guys would like to see. And if I get…
If that person has no means to pay you but has a cool project/grounded with proper tools/direction/schedules AND you have no bills to pay then go for it ( this is like 0.1%). but if the project leader has got money to pay you but still chooses royalty based work for you then he also doesnt believe in the project and is…
Yap, it's high as f*#@. I'm not sure anymore, but I believe that's the ingame model for the cinematics or something like that. Then it LODing out to a smaller polycount but remains pretty high nonetheless. NG are pushing those hardware specs to the limit every time. Also Check out the meshes that they have in The Order…
And another question: how is better merge object with cylindric shapes? I had some normal map troubles with smoothing in my previous study projects, and now I want to understand what causing them, and how to avoid it. I believe in that particular case I can just don't merge cylinder to other objects, but what if it must be…
Considering the specs of your CPU, you can pretty much get the cheapest DDR3 4GB RAM sticks available for you, and they will work as good as the more expensive ones. You can save some money here. Your software will run, but making anything complex with it will test your patience :). The added RAM most likely will smoother…
My answer to that would be........in 3D. :) Or if you're limited to Max you could texture in Photoshop as normal and paint out the seams in Max's(hopelessly neglected) Viewport Canvas. Or you could use the Render to Surface tools to create a seamless, blended base texture, and go from there. I believe 3DMotive.com have an…