You can get Deus Ex for $10 on Steam, and it's well worth that. If you're afraid that it doesn't live up to your standards of 2010, don't be. It's still ten years ahead of everything. It's great at creative gameplay. For example, the game has an augmentation (which is sort of a power that drains your energy meter) which…
I was in the same situation as you, and just finished building my computer yesterday. All went fine. Here is some stuff I learned doing my research: i7's really don't really need to be overclocked, so if you go for the 3770, get the non-K version. Overclocking CAN lead to shorter cpu life if you're not careful with…
Hey ErichWK. Dont take feedback the wrong way, Its a gorgeous map but it does have issues. Before I start let me say these are very minor niggles but I'm a UI artist and readability is something i'm very consious of. Also, I consider myself quite a good player (150hrs+) in RL and at the level i'm playing at I much prefer a…
First off, not a bad model. Keep improving though. Secondly. What's your end purpose with this project? An UDK project or what? I didn't find a certain answer in your replies. Concerning your UV layout there are many areas your could optimize that seem to be using similar texture details. You do this by "stacking"…
Hey guys. First I want to say thank you for replying. You've both definitely helped and given me a lot more to consider, especially if I intend to bring it up to them. I may wait a little while. Since I'm new, they're not exactly sure "What I can do" so they've given me this little project. Like I said, I don't want to be…
Those frames and gradients are so 2007. ...Okay joking aside though, the first thing I thought of when I looked at your website was seriously the 2007 Xbox 360 dashboard. Or the 2008 Update, maybe. It is 2014, this look isn't considered clean/cool. It looks gaudy and outdated. Clean up your buttons, and do an update to…
Nothing bad on the modeling front, that all looks very solid. Design-wise, though, it's much more lacking. The first thing that strikes me is how awkwardly your main shapes and materials are arranged. It looks more like a kitbashed monstrosity than a coherent design product. Shape-wise, the gun is spread into what feels…
Heya there, I just wanted to say how I solved things up: Baking setup: One gets clearly better results when baking subtool by subtool as opposed to complete lowpoly vs. complete highpoly. In order to do that, you gotta split up both meshes, lowpoly and highpoly. Takes more time, but the result is definitely worth the…
Thanks guys. I'm back from my much-needed holiday The idea of matching the belt to the boots I don't intend to follow through on at all. The reason is this is present day gang member, and accessorising isn't her strong suit; her guns are more likely to match than her clothing. I don't match my belt to my shoes, and I don't…
The normal map is looking a lot better now. The end result still looks good (I thought it looked good before but it's better now). I think your specular map is still the weakest texture here - as was pointed out initially, there's a lot of parts which don't make any sense and read like you've just tweaked the levels /…