Looking good so far. I would to see how he develops. I like the first concept more just cus it seems to tie more into the "tank" aspect that you are going for in the character. Maybe some more Plates or armor could help push the Tankness of the characters. At a real quick first of your sculpt the first face that came to my…
it looks pretty good, i like it, the thing that stands out to me is the super hard edges in the broken tile (on the left of the image) also on that wall the really hard edged mold? Id say instead of playing with the values in photoshop why not mess with the lighting in UDK and mess with the super fun post process volume to…
Maybe he is an idiot, but how can any of us make that determination? People that exhibit addictive behavior towards games typically also have an underlying mental illness that causes it. He probably couldn't pull himself away because he was fixated on the game to the exclusion of everything else. Even stupid people know…
Haha, totally ! Everyday I discover a new bug with it. :poly117: I pushed the code to the point where I can start some levels, but I still have a lot of to do in the code. So when I finish a particular task, I go back to the code. Same idea with the code, when something is finished I do a bit or art. It keeps me motivated…
I was just fucking with you ;) anyway! I'm real exited to see where you take this character. I haven't seen any modeling piece from you in ages so its awesome to see you back in the grind! I like the direction your pushing him, maybe do something different then the brohawk haircut, its the only thing thats a bit boring in…
nice, looking forward to that! and also.. wanna see some progress here :P we're doing a techdemo in unity over the next few months, trying to push it as much as possible (pbr and such).. I'm basically trying to soak up every piece of info I can grasp about environments as long as there's still time for pre production and…
In the Skin modifier > Advanced Parameters > Uncheck "Always Deform" You can then push your bones around as you need, then you can turn it back on when you want the skin to follow the bones again. This will not move your envelopes around, they will stay in the place they where so you might need to move them around to match…
I'll probably try it installing it to some spare HD. I don't really expect it to be anything other than a GNU/Linux distribution with steam installed. but we'll see, maybe Valve did some cool modifications. I think they just want to have an OS for their steam machine and also push gaming on other platforms than windows,…
Hi, look at this: http://www.polycount.com/forum/showthread.php?t=91494 This may help, I had some crazy issues like yours. About the fact you are seing only lights: Did you pushed the "w" in keyboard while using UDK?? Maya users (like me) tend to use "w", "e" and "r", and "w" in UDK hides all Static meshes in your viewport.
Hey, nice! This totally makes me think of RPM Racing for SNES, which I loved. The car design itself seems pretty cool, but it's a bit hard to make out because your lighting is pretty ambient and flat, and the car is black. Keeping the car black is fine but you'll want to push your lighting to have more directionality and…