I'm still using Max 2012. All further versions have no improvements for game art related stuff afaik. Far more scripts and plugins work for 2012 and under than the newer versions. I do use some of the graphite tools but only as hotkeys instead of having the entire ribbon destroying my screenspace. In terms of UI…
So we are approximately in same situation right now. This give me some morale so to speak :D I put a goal for myself today, after reading all these. My aim was to completely renovate my 3 year old portfolio with six different 3D characters, all rendered real time and which I could present to people without doubting that I…
Ok I understand ... I woudl probably end up cutting heads and remaking them up , but anyway .... I was wondering about a problem I am meeting ... As you have guessed I am a total noob at Zbrush and I like to sculpt freelance this thing , to learn mostly and for fun ... so I saw some tutorials online of monsters , creatures…
Sorry, I completely disagree. I was working QA for ages and worked on my folio in my free time - now I'm freelancing, (its tough because the last thing you want to do when you get home is look at another screen after spending 8 hours or more in front of one) but if you want work in the industry badly enough, you'll do it.…
Hey man, fellow Australian here. I know the question was more directed to job availibilty outside of our country but http://www.tsumea.com/ is a good place to check regularly for jobs in AUS and NZ I've been seeing a lot of programming jobs lately though. As for the Character vs. Environment, i would stay just stick with…
I wouldn't underestimate the time and energy needed for a crowdfunding campaign. Sure, a big part of that will go into your project anyway, but you'll basically have to prepare a pitch in a time when you probably should concentrate on university and big parts of your project aren't necessarily ready for presentation yet,…
After a summer of shameful procrastination and projects started without being finished, I feel like I should at least post some of what I've been working on: First, an old LeMat Revolver WIP. My first attempt at modeling a weapon: http://www.tonysladky.com/2011/05/23/lemat-revolver-process/ Next, the progress I've made on…
THE MANTRA for freelance... Good and fast isn't cheap Cheap and good isn't fast Fast and cheap isn't good Or something to that effect. As for the original question, the character without the head I'd say 4-6 weeks factoring in feedback loops, for the head/hair/beard etc... 2-4 weeks depending on complexity and if it needs…
When I was freelancing plugins became very important in fleshing out the tool set that I felt were missing in the native program and specifically reducing production time in repetitive tasks. I had to use 3D Max so I ended up buying: - XrayUnwrap 2.0 - for better hard surface & organic unwrapping control, I had a lot of…
Heyyoooooo! I'm back! and freshly unemployed thanks to the financial mess that Rhythm is in! So what better time to update this thread! I wanna throw up some renders that I uploaded to my site a while back, and I'm not sure why I never put them here, but I've completed the retopo process and all that, and have done a…