Working with XSI-ZB I would export the low rez base mesh from ZB, bring that into XSI, do a UV transfer from the XSI mesh to the imported ZB mesh, then send that back to ZB by reimporting it over the base mesh of the Ztool/sculpt. This effectively replaces your base resolution with an identical version that contains the…
You must be doing something wrong... Skin Wrap was designed for transferring skin weights from one model to another! You should be doing this: 1. Make sure your scene contains the NEW model (not skinned at all) and the OLD model (with Skin modifier) 2. Select the NEW model, apply the Skin Wrap modifier. 3. Click "Add" in…
No kidding. QCs are a bullshit waste of time. All the settings you put into a QC file could and should be in a single popup with some dropdown menus and checkboxes. What it spits out should be a single file containing all relevant information regarding animations, collision, material type, animation framerate and all the…
No problem, I just thought I'd bring it up. My girlfriend studys biology at the university of Bern and they learn, that there are numerous assumptions already in this part of evolution. For example the atmospherical conditions. And JKMakowka said, you need a few rna and, according to her professors, a membrane and a stable…
I know what you mean about the generic UT3 look across mods. I think to be honest, unless the art style/direction is deeply considered and well concepted, you will end up with mods looking more like add-on content for UT3 rather than a whole new game. I'd suggest really thinking hard about where you want to go, forget…
I have max 9 as well- and it works perfectly here- and your script does disable the show Pelt seam here as its supposed to do. if you edit your script from the button ,e.g right click > "Edit Macro Script" a script window with this script should appear:macroScript…
Not exactly what you are looking for but may be useful. http://sourceforge.net/projects/abrviewer/ Hmm... strange sourceforge seems to be down. Well PM me if you want and I'll email you ABR Viewer. ABR Viewer can be used to view the contents of Photoshops ABR files and export the contents as PNG files. If only it worked…
Hi I am a vendor in various stores, I seek some advice purely as a modeler. I enjoy modeling for my self and for projects I am involved in. I want to make what I modeled available to others. I do not enjoy anything about the submission process in any of the many 3d object stores Renderosity Turbo squid 3G Trader etc. I…
So I'm making an exporter in maxscript I have troubles writing the export path into a .txt file and reading it. This is what I have: ------------------------------------------------------------------------------------------- label labelExportFolder "Export folder" pos:[10,600] edittext folderPathTxt "" pos: [10,620]…
I am using maps ripped from Tomb Raider 4 in unity(not commercially), and I ran into a problem. Because of the nature of TR4's texture properties, I cannot apply singular shaders per texture property because of the way my room rips handle their textures. TR4 maps apply their textures by collecting different texture…