@Aionard It took me a little under a week of experimenting, tweaking and trying out different possibilities to figure it out, I am a lot happier with this method over what I had been doing previously. Now that it is figured out I think it is giving better results over my previous methods and is less work as a bonus. It is…
Well i must respond to this surprising post. I can tell by the way you think that you didn't take any courses outside your primary subject. First, it's not true that accountant, administrator or programmer are smarter then 3d artist or any other artist working in the video game industry... I can tell you that most people…
No one can really help you refine your critical comparison skills like practice can, it just takes time. There isn't some tricky trick or magic formula that will make it all snap into place. I can point things out that don't fit right but then you're just relying on the skills that I've developed and not fostering your…
Here are some bookmarks I've collected. The biggest help to anyone that I've seen is not only reading but putting in hours and hours of practice. Good luck! PSG 7 MUST READ. Metal and Hard Surface Hard Surface Materials (metal scratches and wear) Neil Belvins Procedural Paint Chips Check out Neils other materials too, even…
Awesome work! Nice modeling that must have taken a while! Behold the power of spec maps and bounce lighting! ha ha! Never worry about how fugly your high poly UV's are, they don't need to be pretty, just pretty functional =P As for everyone wondering how to unwrap high poly, you already know... Just do whatever works best,…
I think Keith has a good suggestion I think gearing it toward modeling instead of animation would be a good move. I think starting off with the basics of 3dsmax would be good. If its going to be about animation stick to the basics, bouncing balls, learning the 12 principles of animation (or at least the important ones). I…
another take on this subject would be to improve learning the shortcuts the way they are. You can always invest some time to customize the shortcuts of the application, but in many cases a major flaw of almost all applications is the bad design of shortcut customization/ understand and learning ability. Silo is a nice…
[Update: This position has been filled. Thanks again for your time.] Hi all, I'm an indie developer based in Spain looking to outsource the art for my game, a turn based tactical roguelike in a fully destructible procedural cave. It could be lazily described as a mixture of Front Mission (the SRPG ones), Jagged Alliance 2…
Cryptic Studios is looking for a talented VFX Artist. If you like to watch things blow up or use smoke and mirrors to dazzle and impress, we have a place where you can channel your fascination for pyrotechnics and illusions. Join the Cryptic team to create and innovate in real-time, next-gen visual effects for console and…
Lets take a look at two city generating tools, ghostTown and CityEngine Lets start off with CItyEngine, If you watch the video on their site its pretty amazing. * Point click streets. * Feed it a map and out pops a city. * Define building age by typing in a date. * Drag a street corner around and everything adjusts in real…