I'm not sure I like the chicken being brown. Zelda's chicken had always been white, it's one of their very distinct characteristic. It's feather should also be fluffy instead of sharp like that. http://media.ign.com/boards/images/icons2/zelda_Chicken.gif…
I think the bio in Bioshock came from far before the rapture incarnation of BS (har har) I remember seeing early shots back in my teens of Bioshock when it was all weird mutant grubs and nazis or something along those lines. it was about mutation. perhaps the name just stuck. they were working on it back when HL 1 was…
Adding and moving edges around changes the direction of the face normals from which your normal map bake was initially calculated. Looking at your first image, it appears as though your low poly may have had all hard edges when you baked your normal map. It baked fine on a plane because there is only 1 face normal to…
LPV created by Lionhead is completly different to what the Crytek implementation has. Lionhead version is actually based on Octree Grid. And it has potentioal to support more things that Crytek version (which supported only single diffuse bounce). Those possible things include: 1. Multiple bounces. 2. Subsurface lighting.…
[ QUOTE ] What are your main focuses on this rig? [/ QUOTE ] 3d and games, plus maybe a little video editing. Basically everything which thrashes the processor, memory and graphics. I just had a look at the Aurora m9700 from alienware, and could get the dual 512 gforce go 7900gs with sli - giving me 1 gig of video memory!…
1. redo your UVs (right now your using < 50%) 2. check your AA settings in xNormal (set to 4x) 3. try not putting your supportive edge loops so close together. In Maya, if you put them to close together to get rid of gradient-- it almost act like a hard edge. As stated in other threads... ALL hard edges must also be border…
What I did is use 3-4 variations of books (via textures/normalmaps), and then use a single static mesh which has a huge amount of these books. Using vertex colors to generate the colors of the books (and the other texture detail from the 4 texture variations on 1 texture sheet) I was able to get a large variety of…
Ok, so I dont have enough motivation to end that scene. I want to go back to game art. So I decide to make stone throne. And I have a few questions: This is my base from Max to Zbrush for sculpt: But I wan't to make all HP model in Zbrush. Can I get those shapes in Zbrush? This is my concept: I want to make it like 1…
I was thinking maybe a jack the ripper-esq style mixing Gothic and Victorian/dreary London. By this i mean tight and winding corridors (maybe a bit more cartoony in reference rather then realistic. Will post some images shortly. Enviro Examples: Example 1 Example 2 Gothic Church Example Alley Example Also, if you havent…
Still progressing through. Since the concept only shows the gun from 1 angle I am taking artistic liberty on the connections. Right now they are still block-out generalizations, I will be adding more detail in time. If anyone has some reference material for plugs, connectors, etc. that would be helpful. I'm having trouble…