When I look at your last posts thumbnails they look so good as far as the color palette. Has that new age comic look. It gets really noisy when I look at these fullscreen all in my face though. My mind kind of freaks out and doesn't know what to look at still. When I look at the foreground you have essentially 2 focal…
There are elements from each of these drawings that in my opinion would be worth exploring some more. The feet and the shoulder/head of the digital drawing strike me as interesting and have potential. The plated wings in the pencil sketch could be interesting, but could go through a few more iterations to work out both the…
Assuming performance is defined as the render time per frame, the answers are: True, wasted texture space does not affect performance. But it wastes memory. Mirrored UVs have no affect on performance, they save memory. Yes, it would take the same amount of time to render a tree with stacked or offset UVs. In the case of…
Thanks ;) I Just finished the inking of one of my drawings, based on the Vigilant Hearts: The Great War. It's a WW1 game with a pretty distinct art style, where everything has this handdrawn, slightly crooked style. Still need to do the shading, but that will have to wait until tomorrow. I still need to put some work into…
Welcome to the forums. I like the image but you are right there are a ton of issues. Where is your light source? You should NOT be rendering until you know this. Try not to use a white background, it throws out your perception of value and means you can't have the illusion that anything is brighter than the background…
any chance to get a date or rough estimate for when new information might be available regarding a time frame for bugfixes aka 1.9 of quixel suite? @ken0y I did setup my ndo maps in photoshop too but figured that sketchup had the better line drawing toolset and I could basically also draw on the object itself which is less…
@Row' Thanks mate) Hi guys) Really need your help here. I'm new to UE4 and I have some troubles with dynamic light and shadows. The problem is - shadow distance and quality. I need nice detailed shadows from my directional light on much bigger distance. I've tried playing with cascade shadows properties but no result - I…
Tons better. Get comfortable getting dark, because it provides contrast to what is in the light. Think of it as "It's not obvious until you make it REALLY obvious." Now get real reference of actual male human bodies (preferrably figure drawing models) and proportionally place where your muscle groups should be. What would…
Hi i772, yeah at this stage I just look up loads of ref, sketched a simple composition in black and white in Photoshop. Then I started overlaying some of the photos/ref to get a feel for the shape, feel, different elements needed etc. Then paint over em again a bit to sit it together. Started some ideas for the throne Some…
Concepts are a good idea. The idea behind a concept is that it's a kind of plan. It's so you can easily see if your idea will look good and do what you want it to do without having to commit to creating finished work. However don't get hung up on creating high quality concepts. It's nice if you can draw really well and…