I've had that happen in XP and Vista. It seemed to start up when they started the whole CS thing. I've also had hard gradients show up that are impossible to smooth out... smudge tool, nope just pushes the hard gradient around. Blur, nope does nothing. But I can paint smoothly over the top of them, wee... Never found a…
you shouldnt be getting close to EA, you should be getting as close to the actual car itself, I notice alot of cars in GT5, Forza 3/4 that are not accurate and look nasty, they will do but you shoudl always be pushing more accuracy and detail than in current gen games. you have a good start there but without more…
Weren't SUV's the next big push after the minivan era of american made vehicles died down? I remember watching a documentary on the oli crisis of the late 70's/early 80's nd the saving grace for american companies was the creation of the minivan. it just seems fat, bloated americans dont want to haul their asses in compact…
Wow thanks for the tut respawnrt it helped me a lot! I applied the same principle to the ammo cylinder and flattened certain areas to match the reference and got some waffle-y looking shading around the front rim but after pushing around some verts to smooth it a bit I think it's looking a lot better And here's the back…
@Santewi - I would advise pushing through the rough beginnings with a tablet. It is tough getting used to at first, but it will pay off with time (it gets fun, trust me!). I found that tweaking the pressure and movement sensitivity helped in the beginning :D & @tsabzy - congrats on getting your model out there in the…
This looks great man! My crit would be that for a guy pushing against a GIANT serpent, I'm not seeing much strain. His pose feels very subtle and there is no strain on his face at all. I can see that you sculpted the guy first and then added the serpent in but it would be nice to maybe see his fingers digging in more, see…
I like the idea of departing from boxy and mundane shapes. With that in mind, I think you should push this even farther in that direction. For instance, the V-/teardrop neck. Instead of it dropping down below the breast and terminating in the middle, what about arcing it to the right underneath the right breast, finishing…
the briefcase is awesome , however i gotta point that the stretch folds around the faces and hands are too tight, it looks like someone burned it on thick plastic instead of leather. leather like a suitcase's won't do such tight folds, and "tucked in" around the faces and hands. personally, i would go for a more subtle…
Is there any chance you can show a larger shader network? I'd love to see how you're combining multiple shaders together like this. Looks great! I agree also, it is definitely great to share multiple trades! Never hurts to work with VFX level shaders as well as game level shaders! =) Gives you more flexibility and…
rogue's got it. All those involved with pushing the site forward also wanted to see a proper implementation of the Polycount wiki. Once we get things running the way we want/need them too we'll focus on that. bearkub touched on it in the logo thread I believe, but we've got big things coming and until they see the light of…