There are some sculpting apps that i tried some years ago but the quality wasn't good and even nowadays the hardware of tablets or smartphones is not powerful enough to allows to work comfortably like on PC. Also on PC to use a software like Zbrush at its maximum potential without any lag you would need an i7 minimum ( or…
Or deviant Art or Game Artisans. I once took a drawing class in college where teacher would call peoples art crap and scribble or cross out things on top finished drawings people spent tens of hours on. But people actually learned a lot more from tough love like that. Some kids dropped his course and did poorly in other…
On a high level I think of it as a slice of Painter in PS. It's going to be most useful for people who draw and paint in PS, but it can be used for a lot of things. It's a combination - there's a number of basic drawing, painting and texturing tools (tool presets) along with some custom actions and jsx scripts. It…
Frumps paintover is good. Id definately make those changes, definately shorten the distance between the upper lip and the nose. And this is just personal preference but I would also try to shape the eyelids a little more like so: At the moment they are too rounded and 'blank emotionless robot stare' rather than relaxed…
I never really tire of saying to people, "Ok. So animation is ACTUALLY a lot of work... This is why: There are 24 frames in a second. So, for each of said 24 frames, you need to make 24 drawings to fill a second. And that's just ONE second of an animation." And then I watch their mouths drop :D (Ok, I KNOW this is kinda…
yeah putting against a white background probably is not best. also i feel the the head and the core of the body is kind of on the narrow side. also im not a dinosaur expert but in the drawing that hands are more thick and the individual "fingers" are much bigger too. same goes for the feet.. the toes are much more spread…
Generally speaking you would NOT want to be using unique textures for each piece of gear on a single character unless it's all going to be put together into a larger, single texture later. You're going to want to have a way to end up with as few textures as possible whether it be through BLITing or something comparable.…
Ok so i found the program, the problem is the software is horribly dated (DirectX9). Overview With 3D Ripper DX you can: - capture all geometry, textures and shaders, rendered during single frame; - import captured geometry into 3D Studio Max or Maya; - see what exactly has been drawn by each individual draw call; - see…
draw calls in the end is what is most likely killing you, so thats a important consideration. And the issue is that those are also CPU bound. Star citizen from what ive seen dosnt run well at all, and Cryengine has had probably 30% performance advantage over other engines for the same vertice count even and easily the best…
I think your lighting and arrangement needs work from a composition view, its too flat likely due to the many lights from every direction. I would turn off the top and left light to try and draw focus into the center/table. The fridge I would exchange for the drinking water barrel so its closer in frame Although the fridge…