One thing I really disliked about conference talks, is that most of the time the speaker talks shit and only mention maybe 1 or 2 things that really interest you on the subject but never elaborate on it. If anything dude, think of something you'd like to see if you went to a talk on the character creation pipeline. Demo…
well i have done a few models before, but most of that was years ago.. back then i did a couple of low poly models i'd say about 5-6, most of them were really bad, the last one looked ok. those were done in 3dsmax when i had the chance to use it. a few weeks ago i started using blender, i modeled about 3 models before i…
I agree it catches way too many people off guard, they should just disable it and give a progress bar instead. To explain it: That's the actual output of all the maps combined (same thing as running a "complete map). What it shows is a full render of the object, then based on your settings it saves out pieces of that…
My original post was a bit tongue in cheek really (as most of my post are) but hope no one was too offended, just a bit of fun. but yeah there are a lots of outlets to post your work these days and twitter seems more immediate,though I am not a huge social media type. It's funny Pior, now there are so many free game engine…
Have you always been a narrow minded prick or did you go to school and get a masters? ha =P First off I buy my software or its bought for me, I don't pirate. I went from learning on free versions "Maya PLE & GMax" to a full copy of Maya that I purchased, then to a studio bought copy of 3dsmax. If you want to boil it down…
Thanks for all the feedback guys. fabio brasilien - Thanks for the tip dude, found some great info in the thread. Rurouni Strife - Checked out your thread, piece turned out great, will you make any final adjustments anytime soon? Szark - Thanks heaps, looks like it's a sewer system and not a sci fi scene :) . Shoy333 - I'm…
What you're saying is not true. You will find that if you export an MD5mesh (with 1 smoothing group over the whole mesh in 3dsmax), and then apply a flat grey material (no normalmap or special parameters, just a diffuse/spec pass), the mesh will be perfectly smooth. The difference arises if you use "unsmoothedTangents" in…
The basics: http://en.wikipedia.org/wiki/12_basic_principles_of_animation The 12 principles of animation http://features.cgsociety.org/story_custom.php?story_id=1429 The twelve principles of animation applied to 3D http://www.idleworm.com/how/anm/02w/walk1.shtml Walk cycle broken down http://www.hippydrome.com/ The fine…
http://uploader.ws/upload/200808/testgridcirclesdx7.png I used this one for a good long while, until I made my own. Mines highly personalized and makes me laugh every time I see it. It also does exactly what I need it to do. If you load the checkerboard pattern into an empty slot in a blank file and save that file as…
[ QUOTE ] Trust me, no-one's gonna steal your noise, you do NOT have to worry about this. [/ QUOTE ] Funny you should say that, I have actually had artwork stolen from me. Person who stole it claimed it as their own, and I guess that made me a bit apprehensive. [ QUOTE ] 7) On some of your wireframe view models I can see 6…