[FONT=Arial, sans-serif]Voofoo studios is currently seeking an experienced UI artist. This position is a 3 month initial contract, onsite with the possibility of extension and of permanent employment.[/FONT] [FONT=Arial, sans-serif] Job Responsibilities[/FONT] * [FONT=Arial, sans-serif]Design and create UI components. This…
Position: Art Director WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We’ve built our reputation on solid gaming fundamentals,…
Do you want to work in a creative environment with talented people from all over the world? Are you eager to learn more and to develop your skills? Do you enjoy working on diverse AAA titles like Gears of War and Saints Row? Then Streamline Studios is the place for you! Streamline Studios is an independent developer and…
Magnopus is a visual development company founded by Oscar-winning artists and technicians in Los Angeles, combining art and advanced technologies to create Hollywood-caliber experiences in entertainment and beyond. Were cooking up some cool experiences to have a big impact on the way immersive stories are "told" and are…
Looks good so far, keep it up Not quite sure what's going on with the chin-strap on the hat, looks like it's just glued onto the side there... maybe a little button or rivet holding it on would look better? As for the distortion on the normal-map there, it's actually got nothing to do with how you lay out the UV-maps,…
Hi, this is an English rewrite of my Japanese Blog post, about a simple idea on how to rig shoulder armors. The original blog post can be found here(Japanese). http://polygonomicon.blog111.fc2.com/blog-entry-179.html Since it seems to be somewhat handy to some people, I decided to rewrite it in English, so we could share.…
We use ipi Soft at work, its not prefect but you can get some really good results. But you do need to realize that it's a depth sensor, one that is generating a point cloud and then trying to figure out where your joints are. If you cross your arms on your chest the cloud becomes a big fused nightmare and it can't figure…
thanks for the feedback guys! we are looking into it. I'm on my slate, will fix typos later ^^ highbred3d: what i don't want to end with, is a cluttered xnormal like interface with tons of options. But we could look into just reading that format out of your setting files, lets see maybe beni can find a good way. The…
That pistol grip is really, really bugging me. 30 seconds of holding on to that pistol grip, and the user is going to be more inclined to throw the gun at the enemy than torturing his fingers by holding it any longer. Plus, the vents, piping and general detailing on the front suggests a LOT of heat buildup. There's not…
I've been a lurker here for quite a few years. Amazing forum. I just happened across this thread today and thought I would try and cast away peoples fears about scanning. Hi, my name is Lee, I designed this single shot capture system at IR. Just to make a few things clear. There is an incredible amount of artistry behind…