I never worked with Unity beyond some little testing but from this small citation they refer to so called parallax mapping which makes kind of several layers/slices , totally in 2d and each slice getting certain UV shift based on texels height values. It creates a kind of depth illusion. It doesn't depend on polycount at…
Blender Head Studios – a 3D Animation & Asset Creation Studio. I’m a 3D Generalist running Blender Head Studios, a small studio focused on real-time friendly, production-ready work. What I do * 3D product & service explainer animations * 3D education & training videos * 3D asset creation for games, VR/XR, and real-time…
Hello! I'm Marjorie I have been working as a concept artist in the video game industry for 5 years, and I have also had the opportunity to work on board games and various other projects. I am currently seeking new professional opportunities. I would be delighted to connect with you to discuss potential collaborations or…
HOLY MOLY now its working flawless. So okay since i don´t want to just shout out as i said earlier, here is what i found out : If some of the textures are not used as it should like the albedo it can happen because the calibration setting ignores or erases it. It seems to be the best idea to install it on the default path.…
Hi everyone 👋 My name is Artem, I’m a 3D Character Artist with 5+ years of experience in mobile game development. My main focus is stylized, hand-painted characters – that’s the work I enjoy the most and where I feel strongest. I care a lot about readable silhouettes, clean shapes, appealing colors, and personality in…
Thanks poopipe for you opinion . I agree that dependency management is something that sure works there when you spend some of your energy on keeping it all consistent . The problem SD forces it on you while in many other soft including Blender it works other way too, nothing is forced on you and it's what I call…
Sorry for the late reply, work has been kind of crazy. Thanks for the kind words as well. Rick - Yes the subtle variation is sort of a dirt layer. It's a mixture of dirt and also a water stain pattern I made by warping a star burst pattern and then running it through a splatter node. Masking out the edges was a combination…
Hey guys, I'm available again for new projects Work with maya, Zbrush, Substance Painter. get in touch! instagram.com/bakecg / https://www.artstation.com/bakecg few examples
same here. I have been trying since beta but never got assets through without it breaking sooner or later. and it's not specific to one computer or one config as we tested win 7, 8, different PS versions on different computers. I think it's a misconception that all or most bugs are just related to certain combinations of…