Mech 2 v1.0 / 1.1 ran native in DOS in (if I recall correctly) Protected memory mode, something pretty novel at the time. It's what allowed them to squeeze unaccelerated 3D graphics out of late 486s and the first Pentiums. It was later released in a DOS / Win95 dual native release, although the Win95 implementation was…
The next big update for ZBrush 3.5 will be made available for download on November 24. IMPORTANT NOTE: R3 HAS NOT YET BEEN MADE AVAILABLE FOR DOWNLOAD. WE WILL UPDATE THIS ANNOUNCEMENT ONCE IT IS AVAILABLE. PLEASE DO NOT CONTACT SUPPORT INQUIRING ABOUT DOWNLOAD AVAILABILITY. THANKS! ZBrush 3.5 aims to bring you creative…
We need testers for iPiStudio experimental release 1.2.0.119 The latest release can be downloaded from: http://www.truebones.com As new release implements new copy protection technology, we would like to collect some feedback before making a full official release. As a bonus for early adopters, the new release resets…
Hello folks, https://www.youtube.com/watch?v=x01iLb7r-bw I'm excited to announce the beta testing phase for a cutting-edge 3D retopology tool called ziRail. This is your chance to get hands-on experience with the latest features and contribute to the development of a stable version. Ideally, I'll need some crash logs and…
Thank you, do you reccomend mayme that I do a version of the individual plants so it easier to appreciate them? as well for more variation I am considering to change the textures for graysacle to make so they blend, yeah, the path I was also following the reference but I think is better if I move a little bit that more…
Well if you're gonna work in zbrush even the A mesh won't work well for you. You want to have an even density of polygons on your mesh, that way you'll have the same amount of detail to work with everywhere. In the case of your A mesh you'll have to add tons of subdivision to add detail to the bottom part (left side) of…
Obj files are exported as plaintext, and you can optionally export fbx files as plaintext as well. If you really want to know what's inside them you can open them up and take a look with a text editor (or a hex editor for extra paranoia.) Or you could try exporting one obj from Maya's student version and Maya's full…
If it's just a single file I would just make it available for download. An MZP file is a zip file with the extension renamed. The easiest method I've found to use MZP files is to have it launch another maxscript and then let that finish the work. Inside the MZP file you should have a file named mzp.run with contents…
Cep No worries. it's all good :-) Daz it's even worse than you suspect! I have gotten spoiled by "per pixel" lighting where you can have the dog ugliest mesh, as long as it deforms nicely, and provides a good silhouette. Normal maps are your friend. Thanks for the kind words on the overall design though. I may snap things…
I’m trying to write a script to override the material on a Redshift proxy. I can’t access the proxy material from the proxy rollout. I’m stuck at this point — any help would be appreciated. attach script here: macroScript RS_Proxy_Overdrive category:"Hihead" toolTip:"RS_Proxy_Overdrive" ButtonText:"RS_Proxy_Overdrive"
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