Texel Density is the sum of a function that has three parts: -Texture Size -UV Size -World Size If your TD is too low/too high, you need to scale up/down one of these. In your case I will asume that you can't resize the model so make the texture larger or make the UV's span multiple tiles.
You can wish us luck! I don't know what else you can do. I don't know what I can do either at this point. The last tweet by Benjamin Harvey sums it up in a sense: We can't trust the government, the police, the media...
Just recently watched it. Interesting movie. I think the "What is truth" statement near the end sums up what the movie is about. Really brings things into a new light if you haven't already thought about such things. Definately recommend you watch it if you have a chance.
hi per! Problem is the lowpoly parts don't always look like a bucket where you can simply cap the hole. capping them and organizing the edges over this cap and then boolean and then cleaning is not faster then cutting and welding by hand. Welding two meshes doesn't cost's that much time.. but doing it over and over again…
We chose not to put 3 in the title because the way that we approached the book means it is still very relevant to past and future versions. The full title as depicted on the cover is 'The Unreal Game Engine: A Comprehensive Guide to Creating Playable Levels'. We thought this title best summed up the book, but of course…
How to translate the chart again? it reads Vita have 5 times more games/people working on it's title/resource etc than the NDS. When we all know NDS have at least 100x titles than the nds, also sells 100x times more too. Also the sum of total percentage exceed 100%..
For the record, this pretty much elegantly sums up my feels, but I'd love to hear some other stories too/ other sides of the argument. I've recently heard rumors of this happening more and more often, and I'd like to get some sort of "educated stance" on the matter rather then just going with my gut and thinking it's wrong.
I would bet large sums of money that the was created by Kolby Jukes. He's a badass protagonist and looks awesome. Also, CGI for the game was done by contractors; I believe the Spartan Ops stuff is from Axis, the launch trailer was of course Blur, and the Prologue and Epilogue is from us (Digic). Was an exceptional honor to…
Thanks everyone. @pixelpatron: That's awesome! Thanks for the paintover, I'm going to rework the layout and composition a bit more and I'll try and incorporate your ideas in. :D @Mr Smo: Thanks and yeah, it's all in Marmoset. I wish I could make it in UE4 though.. :( and by the way, I'm a big fan of your environment work,…
thanks you guys :) Xaragoth -- yeah man for sure-- still tho, I think it's more impressive that they keep their meshes and mats as low as they do.. efficiency kings :) Mr Smo -- yeah man I'll get a pass on those and blend them up-- thanks for catching that. Pior! gotta keep that old school spirit alive, right? :)