My Mom actually got me a case of these bad boys for xmas: That's, typically, what I drink out of. Also, the dollar store around me has these beasts for $1 ea: I throw those in the freezer for poker nights. Classy. edit: Limeade?! Really?! You can't admit that on a public forum, lee! You and Megan can enjoy sipping on your…
thanks, the leaves are at the moment placeholders, they have too many polygons (infinite) .. like the rest . haha.. this will be a pain in the ass. neverless. decided to render it at the end. will stick with the simple hdri/one light for mesh/normal/texture creation. the antlers are the too high lowpoly mesh with normal…
yes i think so. when theyve gone to bed ill sneak out and meet ya. thursday sounds best at this point, but no promises made. i went down to one of the gaspanics in shibuya the other day, curious of how bad it really was. and it was baad, i was up on the street again after only a few minutes followed by this italian guy who…
I think the vertagons are those dudes that help you in Half Life 2. And I think polycies are procedures that management puts in place to ensure bad quality, and mandate that you work lots and lots of overtime. /bad pun Wow, we got owned.
Hey man, your portfolio ain't bad. It's really difficult looking for work at the moment, don't let it get to your head. Just keep making art and keep applying.
Try something like this: Feeding the bevel node low-res shapes can have rough results. You can feed it bigger shapes, or upscale your small shape before beveling. Then return to normal res afterwards. I used a levels node to change the output size. You can use any cheap node that doesn't alter your shape. Looking at the…
Update without any cool images. I liked Plasticity for its speed and for opening the last project on startup. Several seconds and you're ready to go. Backups were enabled in preferences too. What could go wrong? I'll tell you. It seems like after the second launch, Plasticity loads a file not from your project folder, but…
Besides its lack of support for D3D hardware shaders, I'm loving Nitrous. It took a 1.2mil highpoly hardsurface model I was working on and absolutely manhandled it like a boss. D3D display driver just about swallowed its tongue trying to cope with that.
Wrapped up the expression sculpts. If I were doing a likeness, I would try to spend more time here but I'm happy to just keep working through the pipeline for now. I booted up the Metahuman for Maya Expression Editor and loaded in my metahuman DNA file where I keyed the 5 expressions I'd be updating to match my sculpts.…