Grab a model like the dog. You should notice a big difference in camera behavior between having y-only, and z-only. Once you notice that, it should be easier to see the difference between having xyz and y-only. Otherwise use the right-mouse button for camera controls and have perspective turned on, and it should feel like…
eh, sorta? I usually model pretty exact rather than just moving things by eye so the ability to move meshes to any xyz point in space. once I move an object with the transform move tool and then go back to move.. it always dispays 0,0,0. Its more like the offset mode max has.great if you want to move something by exact…
Repetitive, boring tasks that seem to have no other purpose than to artificially enlarge the content. Even though they are mostly optional, they distract and you don't know it's such a kind of task before you actually started it, even worse when they have different stages e.g. first find 5 XYZ and afterwards you have to…
Looks like it's coming along man. I think you can finally call the high poly done for now. You'll see where any problem areas are once you bake it. I'm sure you'll get a clean bake, but if you don't you'll have to go back and adjust the high poly/low poly and rebake. My only suggestion if they don't cover it in the…
In my opinion these go hand in hand, if you practice hard surface art it's going to entail things like finding out what XYZ part is called, looking at schematics, noticing patterns in construction as you make different incarnations of the same "type" of product Almost everything I know about guns I learned from modeling…
Hi Guys, After a night of work, I managed to get some stuff done... Lets start the list: 1. Mecha: Concept done by Karanak, althogh I won't do the same body as seen on the concept/on my block. I had this started and wanted to incorporate on the scene, since I guess people come on my thread expecting to see a Mech. 2.…
A couple things: Some of the forms, in particular the shoulder armor, are just large shapes with very little silhouette or design, and then etched with small detail. Consider the overall shape first, then layer the mid-details, and only when that is all working do the etching details. The proportions seem decent. The legs…
there is a script for maya floating around the interwebs that can shrinkwrap a mesh onto another. its called xy_shrinkwrap or something like that. works just like you described. you can make a cylinder and shrinkwrap it onto a characters arm or something. found a link…
It sounds like the joint or an object controlling the joint is encountering "gimbal lock", the bane of animators and riggers. What is gimbal lock? https://www.youtube.com/watch?v=N5PDboNJwks You can visualize gimbal on your object in Maya by selecting the rotate tool, holding ctrl-shift, right click and pick Gimbal. As you…