I think you're on the right track- this is the design process, and sometimes it sucks. It sorta gets easier with experience. Your piece is coming along and your idea to spin it as 'crudely made by wannabe hero' is a good one. Two Listen has a soild conceptual critique there, so i'll stick to painting. 1- draw from the…
As @Neox said, if you're using normal maps, you really should not need to do anything special like transferring custom normals or other convoluted workflows. Make sure: * Your triangulation matches between modeling app, baker, and target engine * Your tangent space matches between all apps (generally this is Mikktspace…
Just plug the output of your function into the alpha input on a blend node. You could use a Linear Interpolate or one of the material blend nodes like MatLayerBlendSimple if you want to blend a whole material at once.
So a lot of people are asking what resources there are to find both reflective values, and albedo values for materials. can we make libraries from this information, and can we ensure "physical accuracy" for them. I'll answer that last question first with a resounding "NO". And here's why: Outside of a laboratory there will…