Autodesk did it to themselves, customers didn't ask them to run around gobbling up everything and then spread themselves way too thin. They did that, it was their business model, we didn't ask for that, it just happened to the software we use and to the communities we "had". It's like they bought up their competition to…
To be honest I´m glad they went with a standard subscription + a variation of the PLEX system EVE online uses. F2P has started to piss me off to no end.. Its great if you just want to check a game or have a game to fool around in for an hour or two per week, but for a game you play alot... Its downright terrible. I would…
Hey man, they look ok, but proportionwise something seems to be slightly off always? Like angle of the roof too large, or not wide enough at the top, rearlights slightly too big.. I'd check again with ref and blueprints, you only seem to hit like 75-85% accuracy while you should be able to do 95% with these tricounts.…
EULA: Anyone who games knows what it is in a general sense, so it can be considered common knowledge and therefore before you buy the game and can read its individual license you already have a general understanding of what its terms are. Aside from that. Ignorance is no excuse. Say what you feel about that statement I…
ok. so i think i have this figured out, thought I better post it and see if anyone knows if this is the right way of doing things. It's a bit off a faff about but it's certainly easier than doing it on photoshop. to get decals onto your Ddo PBR texture set: 1. [Photoshop layers] Import the decal into the albedo map. (make…
I know the grind of wanting epic
renders without a studio-sized wallet. That’s why I built my own render farm,
piecing together custom nodes to crank out serious power without insane prices.
Pick a tier that fits your deadline and budget, from a handful of nodes for
small gigs to dozens for blazing-fast turnarounds. Thanks…
That little black box with the 714px...etc. I don't want to see these, but for the life of me I can't figure out how to disable them. Huge thanks if you've already got the solving sauce.
Hi Akshat, Akshay here I genuinely think its looking good but yes you need to refine the use of generator in Substance basically the curvature and Dirt-Generators that you have used. Im terrible with words but let me show you an image and a few techniques I use to polish things. Hope that helps. Dont get stressed just…
Where I could composite vector shapes with feathered edges and bitmap fill of albedo textures , then easily replace the fill with normal map or spec for export . Doing pixel grid snap , no sub-pixel blurring. And a spline/brush based scattering those bitmap filled shapes or deforming alternating stripes along the spline.…
Well, I purposely avoided this, but here we go. Edit: I made a bad blanket accusation, so I'm going to fess up and say shot my mouth off there. Point is, the excuse "We don't make content for free." Is a terrible excuse when the service is bad and ill-implemented. When a community like Skyrim modding is built on free…