Well that coke and whore thing is what lets the rest of us produce the other 60% ok? :) So today's lesson kids, is that coke and whores... not such a bad thing after all eh?
Hard edges on the low poly, on every UV seam. Also hard edges where ever there are hard angles (like more than 60 degrees or so). Then rebake the normal map.
Thanks for the tips guys, my scene runs at a solid 60 after those changes, and it looks pretty much the same. Got the spline BPs in as well as played with a few visual adjustments.
I'm not convinced the vsync settings actually do anything on non-desktop platforms, by the way. At least on my android and iOS devices, the framerate never goes above 60 and 30 respectively.
yup nice drawing, you could squeeze out another 20-60 tris by removing some of the symmetry generated edges at the center especially inside the wheels. Don't waste the triangles ;)
Michael Pachter thinks it will shift 30 million units http://wccftech.com/pachter-nintendo-nx-60-chance-30-million/ Also http://www.digitaltrends.com/gaming/nintendo-nx-news/
thanks a ton. probably grab that canon lide soon. it looks like the LiDE 50 isn't available anymore. The 100 looks like it just came out though, and is only $60.
Was "Amy Smart" used as reference at all for the girl? She's the girl in movies like "Butterfly Effect, Road Trip, Interstate 60". Keep up the good work, keep that bar high
Done a little more with this. Still reworking a ton of this as I go. The rock walls are taking shape now that the texture is 60% there. Just starting on defining the rocks in the model and texturing the castle as well.