The 3 key equivalent to a Mesh > Smooth operation with 2 divisions. This will result in actually smoothing your mesh which can be transferred to game engines. Generally, throwing some smoothing operations on your model doesn't result in very optmized meshes for games though; except in certain situations like race tracks,…
I'm also going to +1 www.ctrlpaint.com Matt Kohr's lessons are really great! Since you mentioned that you don't have much drawing skills, I really think it would be in your best interest to just get a sketchbook and some pencils. Once you know the fundamentals and principles of drawing traditional you can always transfer…
You can create pdfs/ibooks in iBooks author (http://www.apple.com/ibooks-author/) and them transfer them over, but obviously it's a mac only program. I'm sure theres an adobe reader app somewhere, so could place them in a dropbox folder and then view them that way. I recently moved to a nexus tablet so am out of the loop…
Well you could transfer your Xbox Live account onto other Xboxes using a memory card, and of course still og-on on your own machine. I assume it'll be the same here, you can use your Live account on either the new one or the old one. Unless Microsoft don't want to continue running the old servers.
Window > Settings/Preferences > Preferences > Settings: Modeling > "Polygon Tangent Space" : Default Coordinate System (Options: Right Handed 'Default' / Left Handed) What version of Maya are you using? Because Transfer maps seems to generate normal maps properly for me (at least they display properly in both xNormal and…
Hey, got your PM, thought I'd answer here. Maybe this tutorial might help? http://www.ericchadwick.com/examples/tutorials/multi-photo_panoramas_in_max.html I'v since discovered easier ways of generating panos from photos, but this might help you with your painted art, if you have Max. Though you could probably transfer the…
Ok then build your "top" meshes with the bottom ones in mind, they need to share similar topology so that they can follow each other around closely, thus getting rid of the clipping. Also if you're a max user, the skinwrap modifier is gonna make skinning a lot easier, it can transfer the weights from the base to the "new"…
Well at least it's not mrbones. This is still there, so I can't distribute ("otherwise transfer") a game that uses the content. There are also grammatical errors that cause problems, like "You may only copy parts from or alter a complete-texture product in any way". You need to get a real lawyer to write your contract.…
Alex, I also wanted to say thanks for pushing me so hard. I do listen and I can take the heat, alot of students depend on me to get it right here, so that I can transfer what I know to them in the game club. So I am excited that you are happy with the update...I will keep them coming.
Here are a few shots from Marmoset of something I'm currently busy with - The head is just a random doodle of mine I had laying around but the hair was transferred from an entirely different mesh I'm actually working with (Daz 3D). I'm quite happy how that turned out (via surface deform). Some minor bugs still need…