Layered Landscape Material Setup Part 2/2 Rock Material Functions The three Rock functions that sit above the Sand are essentially simplified versions of the Sand function - there is no distance or slope blending in these layers which reduces the number of nodes and instructions significantly. Just a couple extra very…
Obviously, the triangle limit is huge, what really is going to hold people back is the 4096 texture limit. That's not a lot, will determine the size of it all quite a bit. However, look how much this Beast of a Juggernaut did with ONE 1024 --> http://chrisholden.net/dm01_05.jpg http://chrisholden.net/dm01_07.jpg Cholden's…
killingpeople - what artwork of his do you have already? Drop it in a Dropbox Album and give us the link. Target_Renegade - I fixed your post for you :D
Thanks for all the encouraging posts. Definatly feeling much better today. For some reason got in a really really good mood today. Plus my scanner started working again. updating my sketchbook thread here once i get all my pics uploaded (link for those too lazy to manually browse over…
there's nothing that will ever guarantee an interview, but this is what i watch hawk-like for in portfolios : - a solid understanding of the basics that 3d game artists have built up over the past couple of decades but so many entry-level portfolios completely fail to grasp : every last polygon, pixel and UV co-ord used as…
Maya is perfectly good for modelling. Anyone who tells you different is a liar. And a paedophile. Grab yourself Daz's Targetweld script and DupExtract of Highend3d.com. There are a few other nice things for speeding up workflow a smidgen, but those are the only two that I couldn't live without.
thanks for the replies guys/girl! no update in this post yet, just some replies. Vig: thanks :D . i'll tweak it next time. seforin: yeah i usually do it that way too but this time i felt pretty sure where the geo was supposed to go, so i modeled it all (everything copied from one hairplane so the uv's are ok for later) and…
Are you supplying the actual name of the camera object to the MEL command you want to query it with ? In MEL the command setup is usually "melCommand <parameters> targetObjectName". For example "camera -q -hfv persp" seems to work just fine, as well as "xform -q -t pSphere1".
@Target_Renegade: Thank you! On the left side I'am going to add some kind of crane like machines and such stuff. I'll block out the lighting later on, thank you for the hint! :) @Brygelsmack: Thanks for mentioning this! I've changed the resolution of the pictures. Please let me now if its better now.