Is this software rendered? or in an engine. If its not in an engine...have you considered this? In addition to what Sectaurs said: In general your scene just isn't visually interesting. You have a nice start, but you just don't really have any interesting shapes. You really need to break up all the flat lines everywhere.…
I feel like the weakest part is the design. I understand you worked from reference, but much of this weapon just doesn't make sense. There is something like a picatinny rail on top, but its flat, so you couldn't actually mount anything to it. The front and rear sights aren't really sights at all... Looking at the side…
Like always, IT DEPENDS Just google around, see what game developers blog about and get inspired. Just today for example:* Blur showed some of their deformation debugging stuff http://www.gametrailers.com/video/bizarre-creations-blur/62635 (1:10 for example, they seem to use some kind of array of dots or sphere volumes to…
The answer depends totally on style, workflow, and engine restrictions. Stylistically you may want real bevels, but at a point they may not render very pretty and thin triangles are not performant anyways (two consequences of the same basic problem: you're rasterizing). Workflow-wise you may want to make heavy use of…
@DenO: Thanks. I like how your character is coming along. Love the compression folds. @thepapercut: Only you can determine what the effort is worth. I would recommend making a simple character like a Minecraft character. It is very important to get some mileage on the whole process. New programmers sometimes try making an…
I think you have a few issues at hand here "Why would it matter if I model in Blender, 3ds Max or Modo? I can export the object in a universal format and there will be no problem whatsoever for someone else in the studio to use it." besides plugins, engines can be synced to the tool at hand, triangulation is also different…
Lots of interesting things, maybe some of these ideas could help: - cards on ur conifer trees are super obvious, consider cutting them up and arranging the texture differently to make a more volumnous cluster - small broken branches on trunk look super jenky, maybe consider some geo around the connecting point to create a…
Here's an update. I've been working on this whenever I can in the last few months! What's changed from last time? - I decided to go with a more handpainted texture style, because I found that was keeping my interest more. - I realized that I needed to break up the texture and export things separately. The wall texture is…
1. The foliage in this level is suffering a bit. It was honestly my first attempt at foliage. Im going to redo the trees and make some grass that animates(dont know how to use wind in unreal but I am willing to learn) also going to make some flower decals that could be placed any were 2. The sky box in this needs to pan…
Well it like this, women sometimes call themselves bitch or girl, and if you don't know them very well and you are dumb enough to do so then you pay the price. If you are white or look white and you call a black man a nigger there is a huge chance you'll get your butt handed to you, simple as that. The reason English that…