no no no They item will show up as soon as you fill up all the forms but there are some numbers that you have to give(Or you can skip) and some other verification process (I don't remember correctly). Now at this stage your items are visible but my question is that will it be selected or not.
Hi guys! Sorry for the late reply, somehow this thread sliped under the radar. When you create your projects, beneath the input map, does it say "Clean grey preset"? If so, click the dropdown menu to the right and select "Default materials" and that should do it!
In most cases, you can work out an arrangement where a limited selection can be shown if you password-protect it. It's something you'd have to negotiate either in advance or after, but on the whole they're going to understand that you need to keep your portfolio up to date.
Try the "Soften/Harden Edge Tool", which you can access from Shift + RMB marking menu when the object or edge components are selected. The default option is 30 degree threshold, which means anything over 30 degrees is made hard, and anything less is soft. I believe that default setting should give you appropriate looking…
Level03D - Restless With the recent submission of Gold state, I've decided to take a break for a few days and did a few things on Sunday evening and today morning. Below were the set of trees I made for a group but decided to utilize the resources in my game as well. The tree set that is 3800 tris each (Yep, I SHOULD…
Hi guys, when I use the 2d paint tool on a new layer to scribble over an object on another layer it switches to that layer rather than having the scribbles stay on the layer I had originally selected for the exact intention to stay separate.. Anyone know why this is happening and how to fix this annoyance? thanks
Hey Champions, I am currently lighting a scene in Maya, and I'm having trouble finding a fix for this problem. The light selected is an area light, and it is spilling through the walls of the cell onto the stairwell. This is happening for multiple lights within the scene. Has anyone ran into this before? If so, I'd be very…
I wanted to ask if there is a way to toggle the color picker while using the bucket tool.With the pencil and brush tool,when u hold ctrl,u can use the color picker and it reverts back to the brush or pencil tool when u release ctrl. But with the bucket tool,Ctrl selects the foreground or background color
hey all, I'm making lightmap UVs on the #2 uv channel. then if I collapse the modifier stack and try to add an new uv modifier, select map channel 2 and hit Edit, it shows my channel 1 uvs again - even though i know they are different. anyone know what i'm doing wrong?