Yep, that's all do-able. It'll depend heavily on the shader that you'll need to write for it, so make sure the game engine you want has decent shader support. But you could do floating-point color, so I think that's 65K or is it 16M? The color can be dynamically set at run-time based on some kind of input. Just need a way…
I adjusted the storage room until it was to a scale I liked and then I rebuilt it in modular pieces. The props are really temporary still. I know some of the scaling doesn't look correct, now that I've changed the size of the room, so I'll keep that in mind when I go into actually making the prop assets. Now that I've made…
Thanks for the reply Bardler, and I was thinking faster than I could type. Sorry about that. I just was talking about an employer who wanted to be impressed by something complicated. He showed his portfolio. Dont get me wrong, it was GREAT work, however, his wireframe showed unnecessary loops in things like cylinders and…
If it's a unique item, then yes you map it to its own single texture, so it uses 100% of the UV space. You can't avoid blurry pixels, but you can reduce them with several tricks. 1. Increase the size of the texture sheet. But that takes 4x room in memory, which is usually very limited. 2. Reuse parts of the model in UV…
Overall I think the content is pretty good, but you have too few finished game models IMO. Most of your models seem to be polypainted already so it shouldn't be all that much work to make them game-res. I think the pumpkin girl looks pretty good overall (if a bit simple texture-wise), but I think the pumpkin itself looks…
I apologize for this thread stagnating without it moving, but as I work traveling and can't get to my workstation often this is how it has to be. I've taken the advice given, adjusted the Camera settings and I was able to switch to Vray instead of RT (DOH!). I'm getting a much better image, but still having some issues.…
Hey ! Thanks for the crit's and comments ! It's really important and helpful for me. I see what you guys means by the crysis looks, and to be honest i also have this kind of impression. At first I designed her as a pure sniper character, so in my mind, she'll have to lay front. Laying in that position for quite some time…
Hey thanks for all the replies it is helping a lot. I am starting to understand this a bit better. I've come across a problem though. For most individual objects I am able to utilize the texture space fairly well w/out stretching the UV's and keeping the pixel density uniform. I shrink UV's that are on the bottom of…
Thanks everyone for your suggestions! Hopefully it works by improving the presentation. The next time I go to town I'll update my blog with a portfolio section, I might try to replicate the ArtStation format, or alternatively just use ArtStation. I tried now to make a jpg only page by editing HTML with my Android LG, but…
I'm sure they're all great at what they do, and there could likely be some other reason (which is why you don't comment on it - to keep that possibility available and to keep from ruining those people). But just because you are good at something, doesn't mean you're doing it well, at a high enough productivity level, in…