Hi This is a Camera Demo In Away 3d. Press 1(hovercam),2(springcam),3(targetcam) to toggle. http://www.swfcabin.com/open/1313274487 why don't forums allow swf embeds?
This is good for a first environment. However, I'd agree with Target_Renegade, the lighting could use a LOT of work. I'd delete all the lights and start off with just one spot light and focus on accenting the area you want to give the most importance to with only that light. That's your dominant light. Once you get what…
Massbot, peppi, MoP, danshewan, Japhir, Ark, EmAr, ZackF, jeffro, Target_Renegade, EbolaV, JohnnySix, Yozora, x, t4paN, bitmap: Thanks guys! c0ldhands: hehe, thanks, but let me live up to doing the project honor, first :) Ben: Thanks dude :)
Hey guys. I'm having some trouble adding some subtle reflection to the tiles on the subway floor. I've tried using the TargetCube and Target2D methods but I get the same error... Is this the right way to do it? I'm thinking it's something to do with the lerps because when i try with just a basic material (no lerps) it…
vj_box, solar, Target_Renegade, bilbana, [HP], Ged, Disting: Thanks everyone! SHEPEIRO: Yeah, something like that - nothing like creating bullshit German names for stuff :) I put up a turnaround too btw: http://www.razkun.com/content/ubot_turnaround.html
LoL this makes me mad. I dont know if it is this hlsl compiler or max but it is crazy. I've put my code into some fancy functions like Xoliul did, to get a better overview. But instead working like before as I would expect it, it does not I've got no compile errors or anything else, but my specular calculation doesn't work…
j = targetMesh for i in collection do //change that to something like i in (yourarray) do ( meshop.attach j i ) found that on CGTalk, was a three minutes search. there is also a "snapshotAsMesh" function in max, might wanna google that. you can then check the snapshot (or merged) mesh with something like for v=1 to…
collapsing would be the wrong way to handle this, as it would move the upper edge too far down, i#d rather targetwelt the lower vertices to the upper ones
[FONT=바]Samegriffiths: This is my first web-site. I just used www.wix.com web site. Im trying to change my site to http://Carbonmade.com . Can you recommend good web-site for game artist? [/FONT] [FONT=바]Do you mean specular map? I just started t[/FONT][FONT=바]o learn texture skills last months. I have…
actually i would break the whole effect down into parts. first muzzleflash just an effect which emits when the gun fires - attached to the gun itself. the projectile: the old particle systems were able to do stuff on colition, the new one cant. but you can easily spawn a projectile prefab - which might be better anyway…