I have just now recovered the files from my recently deceased hard drive which contained this gun project's files. I intend to re-render this piece and would love any advice on what I can do to make it better. The main issue is remaking the highlight info with some PBR. I'm thinking it would be the prime opportunity to…
couldn't get rid of this damn behaviour no matter what, not even a configuration reset did the trick - so i finally had to work around it: - create a direct copy of standard.zbp under a different name and put it into my interface, replacing the default - simply reassigning the hotkey for standard did not stick across app…
No, it was definitely your portfolio. Either it's good and you get accepted or it's "meh" and someone takes your place. The problem with your portfolio is that it isn't very impressive. If you are not very good at 3D yet maybe it would be better to post 2D artwork. Three of your images are 10 min sketches. Teachers are…
:) Next on my TODO list, after I finish collsion generator, there is a terrain cutting tool that will help prepare terrain for occlusion culling. I was working on terrain tools and at the begin of my R&D I found this nasty problem: Right now it's easy to cut terrain on chunks, however if you have terrain that contains…
Already eating up the budget 8k without mirroring over big parts like the body or the other half of the handle. With the laser sight taking up a huge chunk around 2k. Trying to leave the parts noticeable in FPV with a higher count. Also what would be a acceptable amount of work hours to create this guns LP? I would like to…
you could grab the loop frames, set them to flat tangent so they're matched, then adjust the start/end tangent handles simultaneously. you could copy/paste the first frame to the last in the loop, that copies the tangents as well. then adjust the breakdown in the transition from look loop to idle loop. Tim Borrelli has a…
The presentation images are very nice, I didn't see the old ones so I can't compare :D I don't remember if you said this, but are you sure you don't want a bit of normal map on the suit decals? There's something about their texture that makes them look undecided: Are they painted on, they'd have the same specular grain as…
@ProjectEagleeye>>> Thank you for taking the time to reply. As I said before, I didn't want to limit myself with the functionality/purpose rule with this project, also one of my main goals was to show how productive I can be in a game development environment, I'm trying to break into the industry and I thought showing…
This is not the normal map though, it's just a preview of your mesh with whatever light(s) that your scene currently has. If you open the image that Max bake, normal map should mostly contain purple color for tangent normal space. About the red color it's a ray miss, means your cage is not pushed high enough the encompass…
this looks great man! I really like how you noticed the original floor texture was too detailed/distracting and quickly scaled it back. Sometimes less is more and developing that critical eye is what makes a really strong artist. The details in the scene gel really well together, I could easily see this being an…