SaferDan: Thank you! I used the mountain material from the Epic GDC mountains (because they looked so amazing), and it really helps make them pop. glottis8: Thanks! Yeah, I really like what Jordan pulled off in that scene. I used the same world normal stuff (I think) he was talking about with his plants. I've been trying…
He has been pretty good at keeping with the source material. I am sure this one will be great. I guess a lot of people have been complaining about the lack of action and stuff... but the Hobbit is not known for an epic start... i guess the same goes for fellowship of the ring. The first dvd of the extended edition is…
@pixelpatron : No problem! I just dynamesh it at a reasonable resolution and work from there. The brick above was about 700k polys. But with this method of masking and moving, you will get stretching. So at that point feel free to dynamesh again. @atomander : Thanks, no problemo. Here's a link to the project on Epic's…
Wow Keg you're spot on! I thought the story wasn't being conveyed. heheh :D I made the rocket a weee bit smaller: Blast decal under the rocket is property of Epic, just a placeholder I'm planning to add some things to sell the joke a little more, such as large flashing warning signs and perhaps bits of other rockets lying…
all right! Mass reimagine of the map! New concept art for the background, much simpler and atmospheric idea. Not sure about the planets ... Changes with the lighting because the previous one was not epic enough for my taste) Played with Quixel Mixer awesome program! Who not saw it already - you should) I create a couple of…
It was the most and the most important part of all our research and developments. We were sure that we should follow the style of epic films but beside that the principals of lighting are always same for any scene and mood. So we collected references from many films... The Kingdom of heaven The Last samurai The lord of the…
Your question confuses me. You say you're "done learning with max". Did you know that it's one of the most respected and efficient hard surface highpoly modelling packages being used in the games industry? You know that Epic used Max for all their highpoly stuff on Gears of War and Unreal Tournament 3 along with ZBrush,…
I really like three the best, it's got a nice strong silhouette without getting too cluttered (although as far as secondary details, the big studs on the aprons in 2 and 7 and the tool pockets in 5 are really cool- I think adding a few smaller details to tell his story without break the silhouette too much would be great).…
Well, I saw Kung Fu Hustle and it is indeed an excellant film. However, I don't beleive I enjoyed it as much as Shaolin Soccer. More than God of Cookery, but I felt Shaolin Soccer was a more developed concept. Kung Fu Hustle is a well constructed film and the choreography is pretty spot on. Personally I would like to see…
The concept is great, I was just wondering with all of the detail put into the character, if you started with some high quality sketches, to not get lost when modelling. As well as you were talking about using a workflow inspired from the epic modelers (<3) can you somewhat explain in your thoughts what makes their…