Here's the idea. I want to flatten the red vertices so they are flat to the green grid. And I want them to flatten along the scale axes... which are centered on the camera (which is at world center). Seen from the camera, the mesh does not change proportions at all, but in fact it will be flattened up against the green…
I'll add one thing. Let's say you have a metal material that looks really nice but you want a less shiny version. Assuming you setup your graph right (with add/sub blend modes instead of copy), you can just duplicate that graph, adjust the roughness/base-color sliders in about 1-2 min, and have that new material you were…
Started thinking about it in highschool. Took a couple comp sci classes my first year of college because I wanted to make the big bucks and thought maybe I could do games on the side. Decided I hated it while I loved the 1 art class I took that year. Transferred to a community college to do 3d stuff. Didn't really decide…
@urgaffel Right when i saw your post, I made the adjustments! Toned down the lens flare in my scene camera and scaled the specified elements like the acid pools and slightly thinned out the ring. I made my distortion ring scale out a little bigger just so it doesn't interfere with the impact ring itself. I wish I was more…
I'm not necessarily living on another's dime, college wise I definitely am, but I still have rent and plenty of other bills to worry about, I'm currently a self-employed Locksmith which enables me to live the way I do. I thank you for your guidance good sir and shall refer to this wizard you call "PixelMasher" I know I'm…
Ok I spent a bit looking it over. Part of the problem is somehow the arm was unlinked from the clavicle. I changed the null object to a a bone object for the twist just in case. Not the same error now. But still is erroring. I was reading up on wiring in max 9 and noticed a mention of it being changed from older versions.…
I graduate with my B.A. in Interactive Media with my specialization being environmental game art in a semester. I can say that I think it is worth it. You'll meet peers and professors who will help you and help make you a better person and artist. Your portfolio is already better then most third years I know, just work on…
Criticizing and critiquing any game is valid, even if they have a dated animation system that's hard to work with, and they are sacrificing animation in order to save time and performance, that's the studios choice and it's fair to compare their animation quality to other AAA games. Whitcher 2 had vastly better animation,…
To work interactively in 3d in Maya I have been thinking of "giving in" and buying a Quadro fx 5500. Had hoped I could use it's cuda power to at least handle being a dedicated PhysX card for gaming. I don't know if that is possible? ( Have a geForce SLI and Quadro card in the same system ). Even if it will not work as a…
Huge explorable environments like Uncharted 2 or really interactive games like Shenmue, oh man did I fall in love with that game world, it was so realised and ahead of it's time, we still don't have anything comparable yet... Anything that reminds me of the world in Bladerunner. 50's era horror/sci-fi comics they have such…