Hello all! Been hard at work and I'm happy to announce my second major milestone has been reached - I've gone from rudimentary prototype to finishing what I call the "Core Update" which outlines the basic core combat gameplay. Pretty important stuff! And according to planning, We who are about to Die is about 1/4th the way…
Hi! Did a blockout of the book with some test animation. In a game context, the book could have those states: interaction start/ open, turn page left/ right, interaction end/ close. If so, would need some turn page animation. Possibly a few more bones to have more control over the shape in various states (currently has…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
i dont agree with this. it feels like your saying that lgbt issues needs to be explored in their own games, not shoehorned in in the "normal" games. that would create two types of games, where in the "normal" games every character is pressumed to be straight. of course you should never shoehorn ANYTHING in for the sake of…
Hello, i'm working on a game now the idea is you are a chair, and you should avoid obstacles, it will be an infinite run game... the level system would be like a big circle sliced into 10 pieces, and each piece is loaded randomly... :) with the speed raising with time... let's start note : the progress will not be fast…
If you are interested, click on this link: https://apply.workable.com/breederdao/j/B6BB73D9AA/ or you may reach out to ali@breederdao.io and include the title of the role in the subject line. We are looking for a talented game designer to join our team and help us create engaging and immersive games. The ideal candidate…
Project Title: Hanako - Soul of the Samurai Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of warriors as they learn to master intuitive, directionally-driven swordplay to ensure victory over their foes. Our game…
Hi everyone. My name is Julien, i started working on this Racing game 2 years ago now. I am very close to release the game on iOS and Android (About 75% of the game is done). Here is the website of the game : http://www.redline-e.com/ The game already downloadable for PC and MAC and i have a very good feedback from users.…
hello there! my name is Paul and I'm a freelance game artist! I mostly work on mobile game projects. I create and make characters, interfaces and 3D environments. here's a part of my recent work. kind regards, - Paul Lamy de la Chapelle potchoc[at]hotmail.com Freelance Game Artist #characterdesign #interfaces #environments…
hi folks, I'm an employee at Lightbulb Crew, an indie games studio. We are from Sweden&France. http://lightbulbcrew.fr/ Our indie game named Games of Glory (http://lightbulbcrew.fr/gamesofglory/fr) has just been revealed. It's a Moba-Crossover in a Sci-Fi universe. here, our kickstarter:…