I like dem bricks, but those crack pits are reading like someone plastered over perfectly good bricks. This will (knowing you) be a nice piece, but I'm not sure that's a successful design choice. Maybe just have them be regular old brick posts or some longer, slimmer, shaped stones? Hit up Darksiders enviro art for some…
Cool! I think the wall material could use quite a bit of work. It looks like plaster on top of brick; I'm not sure if people layer plaster on top of brick for exteriors? The plaster would also be crumbling and exposing the brick in a different way; The way you've got it it just looks like cloudy plaster blotches. Windows…
Its looking great so far but I think your bricks are throwing it off for me. They look too large and are making the scene look smaller than it is. The concept has very clear Roman bricks which are a lot shorter than modern day bricks. I would think perhaps about changing the tiling on yours or redoing the texture.
first, you should probably move the extruding bricks on one side up or down so they are staggered with the bricks on the opposite side. If you were to put two of those props next to each other, the bricks would go into each other and wouldn't look right. To me, this prop looks like a door, but it isn't. I don't know what…
Oh I didn't mean a "brick" as in just what we think of as a brick, I meant as in the solid, utterly uniform brick patterns we see today, the sort of thing your building seems to be made of. Just more of an "ad hoc" style where the moulds are differing and the building is just put together the best it can be after the fact.…
The wall you are trying to make appears to be clay bricks covered by more clay, only the top layer of clay has fallen off a good bit. Your current wall is just bricks. Bring that extra layer on top of it to lower the amount of noise from the number of bricks you have, and I think you'll be spot on. Keep it up!
Love the additions. Starting to feel like a scene. Can you lighten the shadows by the fire escapes? The shadows are similar colored to the material of the escape making it hard to read them. Also one thing that stinks out is where the brick meets the grey area. It seems like the brick UVs need to be moved up a bit so more…
Just lead the edges in a way that they form an arch. So you can spit that part in the uvmap and align it horizontally to a tiling brick texture. Basically, add an extra edge loop at the spit. The cylinderical parts of the castle could be slit up like 1/8 1/4 1/16 etc. You can make a curved wall with a window hole and one…
@Fenyce: Awesome link, I'm going for a lower tri count than his, but I'll definitely grab some idea from him, I'm still getting the hang of how to UV properly on tiled textures. @ToffeApple: Thanks for the critique. I have a some concept references that gave me some idea for individual pieces, but the texture pallet is my…
I am trying to use a decal on my bricks that are static meshes (modular building) but everytime I try and place a decal on the bricks it looks like an image on the wall. Or in other words, I need the bricks textures to show up on the decal. Can someone please direct me in the right path. normal maps and alpha channels…