try this (convex only though so concave would need to split into convex then recombined after being wrapped individually)... -- creates a ray point along the edge fn getEdgeRay msh edg =
( ze = edg - 1; a = (mod ze 3) + 1; b = mod a 3; fverts = getface msh (ze/3 + 1); v0 = getvert msh fverts[a]; v1 = getvert msh fverts[b +…
are you using a subdivision workflow? If not, it's certainly something you'd want to consider for such a detail heavy organic sculpt. I don't use blender for sculpting but my sketchbook, link in my sig, might be useful to you, and the principles of subdivision sculpting are likely interchangeable between zbrush and…
Okay, my proto person has had their pointy chin fixed and I've started fiddling with it again in z-brush, and I have a couple more questions. 1) Any tips for making lips? Make sticking out lips in Maya first or puff them out in Z-brush? 2) Any specific suggestions for how to make my face more feminine (as the head is meant…
I have tried just baout everything and z brush seems to produce the nicest stuff of what i have tried so far. Melody keeps on crashing, the ati normal mapper produces similar stuff to max. There is a script coming out soon which enhances z brush normal map output. (comes out end of october). They just released a…
If you have switcher installed, it should have set 'F' and 'A' to what you would expect. They're called Zoom Extents and Zoom Extents All. Defaults are Z and alt+Z. The 'use last' hotkey only works within certain modifiers (such as editable poly) and only then for certain actions. It's much better to just bind hotkeys to…
And I'm realizing I didn't directly answer your question: No, not everything has a direct way of being animated in emitter time versus particle time. An example would be animating the initial velocity module, let say you animate so that at 2 seconds in, velocity on Z is turned on. That Z velocity will only occur on…
well did alot of work last few days, armor is at a point I can say I can now go back to z-brush and begin my 2nd process of really fixing up this character and fixing his anatomy in and out. vig thanks for the idea of the latch wing it really helped out. anyway its z-brush time now!
Vig: I just had a go with the Z-Depth element (you can see my results on my WIP gun thread if you interested). Anyways, I can already see that one can get some really nice results with it. I ended up compositing a Z-Depth pass as an Overlay at 40 percent. Thanks again for the tip Vig :)
Been too long since I did some modelling. Chose one of the interesting weapons in the Cyberpunk 2077 game. Loved the mix between future and past the weapon design had . Blender : Modelling/UV Marmoset : Bake/ Render Substance Painter : Texturing Zbrush : Small high poly details on some parts Thanks for checking out my…
Thought I would post this, will probably help a few people wanting to make a billboard effect with static meshes. Drawbacks: - Does not take objects current rotation into account, meaning any custom Z rotation would break the billboard and become out of sync with the camera. - Only rotates around the objects Z axis. -…